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Member Blogs
54 results for entries categorized with the keyword '
design
'
Search by tag
The League of Vaguely Similar Gentlemen (The Pitfalls of Open Character Systems)
Posted by
cmagoun
at
12:03PM on Thursday May 26 2011
The Tyranny of Choice (or The Darkside of Open)
Posted by
cmagoun
at
7:53AM on Friday May 13 2011
Quest Design (Part II): Storytelling tools
Posted by
beregar
at
11:20AM on Monday December 20 2010
Quest Design (Part I): Quest Types
Posted by
beregar
at
1:28PM on Saturday December 18 2010
How many chances does a company deserve?
Posted by
beregar
at
7:46AM on Saturday December 11 2010
MMO Likes/Wishes
Posted by
beregar
at
9:57AM on Sunday December 5 2010
MMO Dislikes
Posted by
beregar
at
2:18PM on Saturday December 4 2010
Overused - Death
Posted by
pizzini3000
at
9:46AM on Wednesday January 20 2010
The Inevitable Trinity
Posted by
pizzini3000
at
6:44PM on Saturday December 26 2009
This Week's Reader Mail
Posted by
garrett
at
9:24PM on Monday October 12 2009
Role Playing Servers: Whine In-Character?
Posted by
mOoK
at
6:59PM on Thursday July 9 2009
An Experimental Crafting System
Posted by
cmagoun
at
4:40PM on Wednesday July 8 2009
Do players know what they want?
Posted by
Ephimero
at
4:36PM on Friday June 26 2009
Design Proposal - Enhancement Changes
Posted by
Drafell
at
9:53AM on Saturday June 20 2009
Game development as art, not engineering
Posted by
Scaroth
at
11:35PM on Friday June 19 2009
Can we solve Bartle's "Explorer" problem?
Posted by
Scaroth
at
7:05AM on Thursday June 11 2009
The "Plane" of Dreams
Posted by
Velexia
at
12:15AM on Wednesday June 10 2009
How to ignore the tools your given (A look at roleplaying and its under-utilisation)
Posted by
Munki
at
6:23PM on Sunday May 24 2009
Project Vex, Free to Try
Posted by
Velexia
at
8:42PM on Sunday May 3 2009
The passing of Shadowbane (or, play to crush, crushed)
Posted by
mOoK
at
11:15PM on Friday April 17 2009
The Solution to Permanent Death in Project Vex
Posted by
Velexia
at
8:07PM on Saturday March 28 2009
Astrophysics and Project Vex
Posted by
Velexia
at
3:31PM on Monday March 23 2009
A List of Games with Inspiring Features
Posted by
Velexia
at
4:31AM on Monday March 23 2009
Save the Dragons! The case for an MMO without levels
Posted by
mrjimorg
at
12:40PM on Thursday March 19 2009
Moving Beyond Kill 10 Fedex Princesses: Practical Steps in Building Immersion in MMOs
Posted by
UnSub
at
1:55AM on Friday February 27 2009
Moving Beyond Kill 10 Fedex Princesses: Building Immersion in MMOs
Posted by
UnSub
at
2:45AM on Tuesday February 24 2009
Kill 10 Fedex Princesses: The 10 Basic Types of MMO Quests
Posted by
UnSub
at
2:39AM on Tuesday February 17 2009
Is catering for "Carebears" the future of MMOs?
Posted by
confusedgoat
at
11:50PM on Sunday February 8 2009
New Site Layout and Theme
Posted by
Meddle
at
10:32PM on Monday January 26 2009
First blog entry (More of an introduction)
Posted by
qombi
at
3:16PM on Friday January 9 2009
PvD: The Underutilized Alternative Antagonists
Posted by
Beatnik59
at
10:04PM on Friday October 17 2008
An Open Letter to the Munchkins Among Us
Posted by
Beatnik59
at
7:32PM on Sunday June 15 2008
Design a game.
Posted by
Munki
at
1:36PM on Thursday April 3 2008
Mad Skills, A Retrograde To Options?
Posted by
Tertiary
at
10:18PM on Monday March 31 2008
My MMO Experiences: A Brief History and Look Ahead
Posted by
Stormreaver
at
4:04PM on Monday January 7 2008
"Strong Guild" Games, "Weak Guild" Games, and Accessability for the Subscriber
Posted by
Beatnik59
at
12:40AM on Sunday December 9 2007
Making sense of it all
Posted by
BadSpock
at
2:07PM on Wednesday December 5 2007
10 'New' Things My MMORPG Will Have
Posted by
grimfall
at
5:25AM on Friday November 23 2007
The tailor made, boutique, ORPG experience.
Posted by
mOoK
at
2:50PM on Friday November 9 2007
The Best MMORPG will be the most expensive (Or how to save the online rpg industry)
Posted by
mOoK
at
2:44PM on Thursday November 8 2007
Do you feel like the Hero you should be?
Posted by
BadSpock
at
12:04PM on Wednesday October 31 2007
It's all about F-U-N(?)
Posted by
Lodeclaw
at
1:01PM on Monday October 22 2007
The Problem With Immersion (or How Can You Market 1000 Hairstyles?)
Posted by
Beatnik59
at
2:18AM on Friday September 21 2007
Dying Worse Doesn't Make Living Better
Posted by
Beatnik59
at
2:14PM on Wednesday August 22 2007
Perception is Everything
Posted by
LackeyZero
at
10:28AM on Thursday July 26 2007
Creating Community
Posted by
LackeyZero
at
11:14AM on Tuesday July 24 2007
Creating Variety
Posted by
LackeyZero
at
11:48AM on Monday July 23 2007
Defining Context
Posted by
LackeyZero
at
7:56AM on Saturday July 21 2007
Importance of Immersion
Posted by
LackeyZero
at
12:49PM on Friday July 20 2007
Good and Bad Advertising
Posted by
LackeyZero
at
11:57AM on Friday July 20 2007
Defining Boredom
Posted by
LackeyZero
at
11:43AM on Friday July 20 2007
Defining Fun
Posted by
LackeyZero
at
12:22PM on Thursday July 19 2007
Why Quests are Detrimental to Fun
Posted by
LackeyZero
at
11:46AM on Thursday July 19 2007
Non-Choices and Non-Systems (or Why Talisman is not a a Game)
Posted by
cmagoun
at
10:17AM on Thursday July 5 2007
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