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EVE Online

EVE Online 

Jita (General)  » Ship Motion in EVE-Online (article have allot of math)

1 posts found
  cosy

Newshound

Joined: 9/15/04
Posts: 3210

EvE Rules #491 you should never, ever attack Russians on winter months

 
9/04/10 6:03:16 AM#1

These notes are intended for a broad readership in the EVE community, but they are most suitable for mathematically minded players. I have reviewed some of the basics of ship movement, but I gloss over some behaviors that new players will not yet be familiar with. I have done this because I expect that the reader already has a reasonable amount of player-player combat experience. If you do not, build up some empirical experience with small and medium ship combat against other players. Note that I will assume that pilots have all skills at Level 5. If this seems somewhat unrealistic to you, consider this as a discussion of what is possible. Indeed, if you are serious about flying a ship well, you will learn rather quickly that skill level is important. All the data presented in this article was extracted from the Tranquility server, from the dates of December 20th, 2009 to March 18th, 2010. This chapter is organized around the first-order dynamics of ship movement. I use this framework to analyze familiar maneuvers and tactics. The chapter following this one will discuss tracking and how it relates to the physical model of movement in EVE. Before I launch into the details of object movement, it is worth noting a few things about objects themselves.

 

link http://knol.google.com/k/upsideyourhead/chapter-i-ship-motion-in-eve-online#

PD:EvEisNot4WoWkids
BestSigEver :P