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Final Fantasy XIV

Final Fantasy XIV 

General Discussion  » FFXIV - Abject Dissapointment

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85 posts found
  MisterSr

Advanced Member

Joined: 6/16/07
Posts: 898

Nothing surprises me these days, luckily I am getting into the industry to create my own surprises.

9/04/10 9:48:34 AM#61
Originally posted by grapevine
Originally posted by Otakun

I tried it in the hopes of having something to play while waiting for other games but I didn't like it. While I played the movement of characters or myself didn't lag but my mouse had this odd delay which kept putting me off. I didn't like the fact that your basically forced to read walls of text before doing much after the pretty good cinematics. There was no real guide to tell you where to go unless I wanted to keep bringing up my journal which also had a lag to it.  What happened to NPC pointers, and symbols over head? While its old it's a very helpful system. The server I was on was so over crowded that there were no mobs to fight and after 5 mins of walking out of town to find no mobs I gave up. I have a feeling that this game can do well but right now it seems a little rushed and ain't good enough for my money.

 

This isn't actually because people have killed all the mobs.  There simply isn't that many free roaming ones.  You'll likely find most people are just standing around wondering where all the mobs are.  You have to spawn them through triggering leves.

 

Yet another bad game mechanic.

This statement is false, there are a lot of free roaming mobs, unfortunately.... the OBs population exceeds the amount and possible spawn rate of these mobs. I figure about 100-200 players scrunched up at a nooby camp vying for all the same mobs is what the problem is. You do indeed trigger mobs with leves, only to allow for you to finish the leve in time in case the population is this large. there are a good amount of mobs walking around, it's just that with that many people in one area (a common result of OBs) the mob spawn rate has no chance of catching up. 

  Raxeon

Elite Member

Joined: 7/10/10
Posts: 1147

9/04/10 9:49:22 AM#62
Originally posted by birdycephon

They still have a ways to go. I just hope they don't stop optimizing it, just cuz it's getting close to launch.

I have a pretty good system, but I was forced to crank down the settings when I hit some high-pop areas, and I'd start getting 1-2 second delays in input, and up to 5-10 second delays while in combat. That's dangerous.

So yeah. Other than the performance issue, another thing I found bugging me is mobs that keep resetting if you stand in the "wrong" spot. Happened twice already to me resulting in death both times, cuz the mobs kept regenerating hp super fast, while still being able to hit me. They should definitely look into both issues.

 thats server side

  Raxeon

Elite Member

Joined: 7/10/10
Posts: 1147

9/04/10 9:50:29 AM#63
Originally posted by MisterSr
Originally posted by grapevine
Originally posted by Otakun

I tried it in the hopes of having something to play while waiting for other games but I didn't like it. While I played the movement of characters or myself didn't lag but my mouse had this odd delay which kept putting me off. I didn't like the fact that your basically forced to read walls of text before doing much after the pretty good cinematics. There was no real guide to tell you where to go unless I wanted to keep bringing up my journal which also had a lag to it.  What happened to NPC pointers, and symbols over head? While its old it's a very helpful system. The server I was on was so over crowded that there were no mobs to fight and after 5 mins of walking out of town to find no mobs I gave up. I have a feeling that this game can do well but right now it seems a little rushed and ain't good enough for my money.

 

This isn't actually because people have killed all the mobs.  There simply isn't that many free roaming ones.  You'll likely find most people are just standing around wondering where all the mobs are.  You have to spawn them through triggering leves.

 

Yet another bad game mechanic.

This statement is false, there are a lot of free roaming mobs, unfortunately.... the OBs population exceeds the amount and possible spawn rate of these mobs. I figure about 100-200 players scrunched up at a nooby camp vying for all the same mobs is what the problem is. You do indeed trigger mobs with leves, only to allow for you to finish the leve in time in case the population is this large. there are a good amount of mobs walking around, it's just that with that many people in one area (a common result of OBs) the mob spawn rate has no chance of catching up. 

 yea just needs some tweaking

  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1533

9/04/10 9:52:15 AM#64
Originally posted by MisterSr
Originally posted by grapevine
Originally posted by Otakun

I tried it in the hopes of having something to play while waiting for other games but I didn't like it. While I played the movement of characters or myself didn't lag but my mouse had this odd delay which kept putting me off. I didn't like the fact that your basically forced to read walls of text before doing much after the pretty good cinematics. There was no real guide to tell you where to go unless I wanted to keep bringing up my journal which also had a lag to it.  What happened to NPC pointers, and symbols over head? While its old it's a very helpful system. The server I was on was so over crowded that there were no mobs to fight and after 5 mins of walking out of town to find no mobs I gave up. I have a feeling that this game can do well but right now it seems a little rushed and ain't good enough for my money.

 

This isn't actually because people have killed all the mobs.  There simply isn't that many free roaming ones.  You'll likely find most people are just standing around wondering where all the mobs are.  You have to spawn them through triggering leves.

 

Yet another bad game mechanic.

This statement is false, there are a lot of free roaming mobs, unfortunately.... the OBs population exceeds the amount and possible spawn rate of these mobs. I figure about 100-200 players scrunched up at a nooby camp vying for all the same mobs is what the problem is. You do indeed trigger mobs with leves, only to allow for you to finish the leve in time in case the population is this large. there are a good amount of mobs walking around, it's just that with that many people in one area (a common result of OBs) the mob spawn rate has no chance of catching up. 

 

As I said, the statement is not false.  It is exactly how new players see it.  They wander to the first crystal and see next to nothing, because that's exactly how it is and its not because other players have killed them.  They must trigger the mobs, for their leves.

 

Having to wander off and just grind is just a terrible game mechanic.  While leves are also nothing more than grinding, they do offer bit of incentive over pure raw grinding.

  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 2243

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

9/04/10 9:54:16 AM#65
Originally posted by stayontarget
Originally posted by Rajen
Originally posted by Leonidus0

Stuttering, fumbling, frustratingly slow -- no, I'm not describing my grandpa, 

 

I know, you're describing your system.

Tell that to all the other people with high end computers with the same symptoms. 

"upgrade to a high end system...buy and use a controller"....wth

should have left it as a console only game.

I find this hilarious, my system is  6  years old and scores a 700 on the Benchmark, guess what?

I run the game flawlessly with no stuttering or problems.  I just had to turn the graphics down a bit.

Also if you don't like the controls pick up a controller, I'm using a Pelican Afterglow Pro and it makes this game so much more fun.  I had a lot of reservations about pre ordering but I just went to Gamestop last night and bit the bullet after I had tried it for myself in the open Beta.

Can't wait for launch.

Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/
Guild is named <Proxy> Our Symbol is my Avatar on here, the Laughing Man.
Email - Proxytera@gmail.com
Twitter - @ProxyTERA

  jonesing22

Apprentice Member

Joined: 9/01/10
Posts: 372

9/04/10 10:06:39 AM#66
Originally posted by Leonidus0

Stuttering, fumbling, frustratingly slow -- no, I'm not describing my grandpa, I'm describing this game. Arguably one of the biggest shining stars of this year's MMORPG releases turns out to be nothing more than a steaming pile of dog doodoo. The controls are not as streamlined and as easy as it should be. You will find yourself frustrated with just the basics of movement and UI navigation before you even care much about the game's story at all. The graphics may be nice, but it doesn't overshadow the dejected speed at which this game runs. I'm glad that I got a chance to try this beta. Now I know not to waste my time, money and patience buying this game at retail.

Will this game launch like AoC?

No, it will be much worse.

So....I'm guessing you never played FFXI. Anyone who liked FFXI is going to love FFXIV. I am in open beta and I really don't know what you're talking about when you say stuttering, fumbling, and frustratingly slow.  I can see you are used to just clicking and spamming bars of hot buttons. I won't even mention what game introduced that. This game is not one to hold your hand and guide you through the world, you have to do the exploring, you have to talk to the npcs to see if they have quests. Right now, there isn't much in the ways of graphics tweaking for performance/quality. So, yeah everything is set at max, I run it fine....a little less FPS than I would prefer, but definitely not a 'steaming pile of dog doodoo'. Lastly, even if only the fanboys stick around for this game, it will have over 500k subs so theres no way for it to launch and nearly crash like AoC.

  Illyssia

Advanced Member

Joined: 8/10/09
Posts: 1119

9/04/10 10:10:31 AM#67
Originally posted by grapevine
Originally posted by Bainwalker
Originally posted by grapevine
Originally posted by Otakun

I tried it in the hopes of having something to play while waiting for other games but I didn't like it. While I played the movement of characters or myself didn't lag but my mouse had this odd delay which kept putting me off. I didn't like the fact that your basically forced to read walls of text before doing much after the pretty good cinematics. There was no real guide to tell you where to go unless I wanted to keep bringing up my journal which also had a lag to it.  What happened to NPC pointers, and symbols over head? While its old it's a very helpful system. The server I was on was so over crowded that there were no mobs to fight and after 5 mins of walking out of town to find no mobs I gave up. I have a feeling that this game can do well but right now it seems a little rushed and ain't good enough for my money.

 

This isn't actually because people have killed all the mobs.  There simply isn't that many free roaming ones.  You'll likely find most people are just standing around wondering where all the mobs are.  You have to spawn them through triggering leves.

 

Yet another bad game mechanic.

WRONG, do some exploring and you'll find plenty of monsters to kill... stop just staying by that first crystal.

 

I'm not wrong.  From what people are doing they are going to the first crystal, and that is exactly what they are seeing.

 

So you are basicially saying ignore leves and just (pure) grind, after some extensive exploration and hoping a mob isn't going to one shot you.  An even better design mechanic.  Lets face it, other than the story arc this game has no content.

 

I think most would advise you to spend your time on all the aspects of the game, sure you can grind, and solo grind should be easier at headstart than at OB. You can also tell if a monster is conquerable just by clicking on it.
  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1533

9/04/10 10:12:54 AM#68
Originally posted by Illyssia
Originally posted by grapevine
Originally posted by Bainwalker

WRONG, do some exploring and you'll find plenty of monsters to kill... stop just staying by that first crystal.

 

I'm not wrong.  From what people are doing they are going to the first crystal, and that is exactly what they are seeing.

 

So you are basicially saying ignore leves and just (pure) grind, after some extensive exploration and hoping a mob isn't going to one shot you.  An even better design mechanic.  Lets face it, other than the story arc this game has no content.

 

I think most would advise you to spend your time on all the aspects of the game, sure you can grind, and solo grind should be easier at headstart than at OB. You can also tell if a monster is conquerable just by clicking on it.

 

What aspects of the game?  There's the story arc, or (craft/combat) grinding.

 

Btw, I don't need advise, as I've been playing since closed beta 2.   I'm simply pointing out that the new players aren't seeing mobs because they've been killed.

  Bainwalker

Advanced Member

Joined: 11/25/08
Posts: 538

I am but what I allow you to see in me

9/04/10 10:14:19 AM#69
Originally posted by Illyssia
Originally posted by grapevine
Originally posted by Bainwalker
Originally posted by grapevine
Originally posted by Otakun

I tried it in the hopes of having something to play while waiting for other games but I didn't like it. While I played the movement of characters or myself didn't lag but my mouse had this odd delay which kept putting me off. I didn't like the fact that your basically forced to read walls of text before doing much after the pretty good cinematics. There was no real guide to tell you where to go unless I wanted to keep bringing up my journal which also had a lag to it.  What happened to NPC pointers, and symbols over head? While its old it's a very helpful system. The server I was on was so over crowded that there were no mobs to fight and after 5 mins of walking out of town to find no mobs I gave up. I have a feeling that this game can do well but right now it seems a little rushed and ain't good enough for my money.

 

This isn't actually because people have killed all the mobs.  There simply isn't that many free roaming ones.  You'll likely find most people are just standing around wondering where all the mobs are.  You have to spawn them through triggering leves.

 

Yet another bad game mechanic.

WRONG, do some exploring and you'll find plenty of monsters to kill... stop just staying by that first crystal.

 

I'm not wrong.  From what people are doing they are going to the first crystal, and that is exactly what they are seeing.

 

So you are basicially saying ignore leves and just (pure) grind, after some extensive exploration and hoping a mob isn't going to one shot you.  An even better design mechanic.  Lets face it, other than the story arc this game has no content.

 

I think most would advise you to spend your time on all the aspects of the game, sure you can grind, and solo grind should be easier at headstart than at OB. You can also tell if a monster is conquerable just by clicking on it.

 

The guy has no idea what he's talking about, if you start a levequest only YOU & PARTY MEMBERS can attack the mobs that spawn just for that levequest.  Others cannot kill those mobs.

 

Grinding mobs is a great way to level, I got from Rank 4 all the way to Rank 10 very fast just by having a small group that didn't fuck around.

  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1533

9/04/10 10:16:22 AM#70
Originally posted by Bainwalker
Originally posted by Illyssia
Originally posted by grapevine
Originally posted by Bainwalker
Originally posted by grapevine
Originally posted by Otakun

I tried it in the hopes of having something to play while waiting for other games but I didn't like it. While I played the movement of characters or myself didn't lag but my mouse had this odd delay which kept putting me off. I didn't like the fact that your basically forced to read walls of text before doing much after the pretty good cinematics. There was no real guide to tell you where to go unless I wanted to keep bringing up my journal which also had a lag to it.  What happened to NPC pointers, and symbols over head? While its old it's a very helpful system. The server I was on was so over crowded that there were no mobs to fight and after 5 mins of walking out of town to find no mobs I gave up. I have a feeling that this game can do well but right now it seems a little rushed and ain't good enough for my money.

 

This isn't actually because people have killed all the mobs.  There simply isn't that many free roaming ones.  You'll likely find most people are just standing around wondering where all the mobs are.  You have to spawn them through triggering leves.

 

Yet another bad game mechanic.

WRONG, do some exploring and you'll find plenty of monsters to kill... stop just staying by that first crystal.

 

I'm not wrong.  From what people are doing they are going to the first crystal, and that is exactly what they are seeing.

 

So you are basicially saying ignore leves and just (pure) grind, after some extensive exploration and hoping a mob isn't going to one shot you.  An even better design mechanic.  Lets face it, other than the story arc this game has no content.

 

I think most would advise you to spend your time on all the aspects of the game, sure you can grind, and solo grind should be easier at headstart than at OB. You can also tell if a monster is conquerable just by clicking on it.

 

The guy has no idea what he's talking about, if you start a levequest only YOU & PARTY MEMBERS can attack the mobs that spawn just for that levequest.  Others cannot kill those mobs.

 

Grinding mobs is a great way to level, I got from Rank 4 all the way to Rank 10 very fast just by having a small group that didn't fuck around.

 

Leves are not quests, they are very much like hunter terminals in SWG.   They spawn mobs, for you to kill.

 

I said they must use the crystals to spawn their leve mobs.  Maybe if you had read, it would have helped.

  minocin

Advanced Member

Joined: 7/25/05
Posts: 370

9/04/10 10:17:10 AM#71

And where do you get these leve quests?

 

 

Also, does anyone else hate that damn attack stance? after every fight I have to click the damn sword to rest up :|

(\ /) ?
( . .)
c('')('')

  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1533

9/04/10 10:19:05 AM#72
Originally posted by minocin

And where do you get these leve quests?

 

 

Also, does anyone else hate that damn attack stance? after every fight I have to click the damn sword to rest up :|

 

The first ones are back in town.  In the room with that odd looking sailor you first speak to.  You then have to run to the crystal to trigger them.

  Laughing-man

Elite Member

Joined: 4/23/09
Posts: 2243

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

9/04/10 10:22:23 AM#73
Originally posted by grapevine
Originally posted by minocin

And where do you get these leve quests?

 

 

Also, does anyone else hate that damn attack stance? after every fight I have to click the damn sword to rest up :|

 

The first ones are back in town.  In the room with that odd looking sailor you first speak to.  You then have to run to the crystal to trigger them.

Its the Adventurers guild.  Thats where you pick up more quests.  At least it is called that in Gardinia

Thinking of trying TERA? Check out my guild on Basilisk Crag! We're actively recruiting! www.proxytera.enjin.com/
Guild is named <Proxy> Our Symbol is my Avatar on here, the Laughing Man.
Email - Proxytera@gmail.com
Twitter - @ProxyTERA

  Dragim

Apprentice Member

Joined: 1/30/04
Posts: 612

9/04/10 10:33:40 AM#74

It just makes me laugh how so many people jump to conclusions, especially about a game in beta.

--How many beta tests have most of you done? And out of these beta tests you have done, how many have you complained about?

Ok, since you probably answered 80-100% to the above question in regards to you complaining, answer my next question.

--How many games have you played at release?  How much complaining did you do?

If you answered a lot to either of those questions, then please answer my next question.

--Why do you expect this game to be any different as far as beta experience and new release experience?  Do you really expect it to be flawless?  Do you expect SE to show you EVERYTHING their game has to offer?

You must remember, that they have been beta testing for some time, and they aren't allowing you to test all the content they plan to have in the game.  You test things that are basic and can be applied to other things in the game that you cannot test.

Also I beleive that they have their own internal testers who test things as well.  I wonder if they complain as much as half of you do?

I am no fan boy, I am simply tired of seeing people complain about every single game that they try out in beta.  It is beta for a reason.  Do your job, log in, find the bugs and let the company do their job by fixing them.

If I remember right, FFXI has been around for what, 8+ years now?  And is doing decent still?  I really don't think that SE is going to allow their new game to be as much crap as many people are making it out to be.

Sure some things are clunky, and some things might not go perfect, but how many times must I say it is beta, and that no new release game releases without its fair share of problems.

If you want a finished polished game with no issues, go play an already released game, and even then it probably isn't 100% bug free.

I am entitled to my opinions, misspellings, and grammatical errors.

  Jarin

Apprentice Member

Joined: 4/07/07
Posts: 49

9/04/10 10:51:04 AM#75
Originally posted by tswthoradin

It's kind of annoying how anyone that voices any criticism whatsoever is immediatly jumped on. It's like people who try the game and notice bug's or game play issues are out to destroy the game. I think most people who went through all that crap to get an OB key probably wanted to try a game they hoped would be good. I think most people following this game wanted it to succeed. It's not like people who see something bad only tried the game to trash talk it. Instead of people throwing crap at people who don't like the game, maybe they should try to understand why people are saying that. Don't think all criticism is a bad thing people. This game is being released in three weeks, this will be what is essentially in the box. Open beta is a stress test and a time where they tweak a few minor things. If massive amounts of people are having severe issues, then chances are those massive amounts of people aren't the issue. 

 

Now, granted some people on here are just flaming the game, which probably isn't helping anything. But, the people who are flaming everyone who say's anything negative about the game are much much worse. Let's all remember that people want good games to succeed. We want more choices and higher quality games. No one want's crappy games to be released just for the sake of having more crappy games out there. So to all the people who act like someone kicked their grandma just because a bunch of people have a negative critique, let's relax a little bit. They aren't attacking you, they aren't secretly planning the demise of FF or SE, they just are frustrated with games being released to early in order to steal business from other companies. They are frustrated with companies and game designers releasing stuff that isn't properly done. 

 

No one can deny the graphics in this game are wonderful, but they coding should also match. I think just by the sheer amount of negative comments we can all admit there is a problem somewhere, and it would be nice for the designers to at least address those concerns, instead of just releasing comments that they intended it to be like that. It would be nice if they didn't act like the western markets where an after thought and threw us a bone. 

 The OP wasn't voicing a little criticism.  The OP was sarcastically berating the game.  Criticism comes with genuine ideas for a solution. There are good and bad things going for this game, I know.  But, we will have to wait for beta to end and for the full game to launch before we can really critique this game.

  Skeeterxi

Novice Member

Joined: 5/25/08
Posts: 263

9/04/10 10:53:15 AM#76
Originally posted by Malchietz
Originally posted by natuxatu

^ The poster above is exactly what I'm talking about. Why is it okay to have a crappy UI just because it's different from WoW? Get real. The UI could be much better there is no denying that. I'm fine with the UI, I can grasp it just fine, and I still don't like it.

Anyway...

That's weird that people are complaining about lag.. I don't notice any.. there are times when casting is slow if that's what you mean... but that's hardly the frustrating lag that I've seen in games where you can hardly move because of lag.

I'm not defending lag by any means I'm just saying I haven't noticed any (unless you're talking about the delay when some spells go off.)

Anyway I think it's far not to like this game... i'm starting to like the more I play it but I really had to force myself to love it for the first couple of hours. And I don't expect anyone to force themselves to play a game that they are not enjoying. The UI, while not a problem, is not as good as it could be but that's probably my biggest complaint. I like the combat, and the guildleves are interesting enough.

This game is different enough from the typical MMOs that we have all become immune to and thus it will hold my attention for a much longer period of time. ^^

 I agree with this post, But I will say. This game is far from finished as far as they goes. I blame the guys in the Alpha and Beta Tests for not working closer with the Devs on the UI. They need to have shortcuts to get to the important menu's like the inventor and such, I highly suggest anyone playing the beta please send in their questions and Concerns to the Square-Enix Support team to try and get some last minute UI changes.

The UI is just too clumpy when having to back and forth from the menu's etc. I've already submitted my suggests to them tho, I suggest everyone else to do the same.

Yea blame the beta tester rofl. There was tons of feedback on the UI and controls, threads went hundreds of pages. All the bitching through alpha and beta are the same exact as they are now. There is no communication from the Devs at all.

  jonesing22

Apprentice Member

Joined: 9/01/10
Posts: 372

9/04/10 10:55:20 AM#77
Originally posted by grapevine
Originally posted by Bainwalker
Originally posted by Illyssia
Originally posted by grapevine
Originally posted by Bainwalker
Originally posted by grapevine
Originally posted by Otakun

I tried it in the hopes of having something to play while waiting for other games but I didn't like it. While I played the movement of characters or myself didn't lag but my mouse had this odd delay which kept putting me off. I didn't like the fact that your basically forced to read walls of text before doing much after the pretty good cinematics. There was no real guide to tell you where to go unless I wanted to keep bringing up my journal which also had a lag to it.  What happened to NPC pointers, and symbols over head? While its old it's a very helpful system. The server I was on was so over crowded that there were no mobs to fight and after 5 mins of walking out of town to find no mobs I gave up. I have a feeling that this game can do well but right now it seems a little rushed and ain't good enough for my money.

 

This isn't actually because people have killed all the mobs.  There simply isn't that many free roaming ones.  You'll likely find most people are just standing around wondering where all the mobs are.  You have to spawn them through triggering leves.

 

Yet another bad game mechanic.

WRONG, do some exploring and you'll find plenty of monsters to kill... stop just staying by that first crystal.

 

I'm not wrong.  From what people are doing they are going to the first crystal, and that is exactly what they are seeing.

 

So you are basicially saying ignore leves and just (pure) grind, after some extensive exploration and hoping a mob isn't going to one shot you.  An even better design mechanic.  Lets face it, other than the story arc this game has no content.

 

I think most would advise you to spend your time on all the aspects of the game, sure you can grind, and solo grind should be easier at headstart than at OB. You can also tell if a monster is conquerable just by clicking on it.

 

The guy has no idea what he's talking about, if you start a levequest only YOU & PARTY MEMBERS can attack the mobs that spawn just for that levequest.  Others cannot kill those mobs.

 

Grinding mobs is a great way to level, I got from Rank 4 all the way to Rank 10 very fast just by having a small group that didn't fuck around.

 

Leves are not quests, they are very much like hunter terminals in SWG.   They spawn mobs, for you to kill.

 

I said they must use the crystals to spawn their leve mobs.  Maybe if you had read, it would have helped.

so what level guildleves have you done? Probably just the ones at the first aetheryte camp outside the starting city. Yeah those are expected to just give you kill these few squirrels or something. I'm sure the guildleves get more exciting the farther along you go ingame

  jonesing22

Apprentice Member

Joined: 9/01/10
Posts: 372

9/04/10 10:56:48 AM#78
Originally posted by minocin

And where do you get these leve quests?

 

 

Also, does anyone else hate that damn attack stance? after every fight I have to click the damn sword to rest up :|

Adventurer's guild...The Inn you start at in Limsa Lominsa. Not sure for the other two cities. Don't have to click the sword, just hit 'F' on the keyboard

  jonesing22

Apprentice Member

Joined: 9/01/10
Posts: 372

9/04/10 11:00:01 AM#79
Originally posted by Skeeterxi
Originally posted by Malchietz
Originally posted by natuxatu

^ The poster above is exactly what I'm talking about. Why is it okay to have a crappy UI just because it's different from WoW? Get real. The UI could be much better there is no denying that. I'm fine with the UI, I can grasp it just fine, and I still don't like it.

Anyway...

That's weird that people are complaining about lag.. I don't notice any.. there are times when casting is slow if that's what you mean... but that's hardly the frustrating lag that I've seen in games where you can hardly move because of lag.

I'm not defending lag by any means I'm just saying I haven't noticed any (unless you're talking about the delay when some spells go off.)

Anyway I think it's far not to like this game... i'm starting to like the more I play it but I really had to force myself to love it for the first couple of hours. And I don't expect anyone to force themselves to play a game that they are not enjoying. The UI, while not a problem, is not as good as it could be but that's probably my biggest complaint. I like the combat, and the guildleves are interesting enough.

This game is different enough from the typical MMOs that we have all become immune to and thus it will hold my attention for a much longer period of time. ^^

 I agree with this post, But I will say. This game is far from finished as far as they goes. I blame the guys in the Alpha and Beta Tests for not working closer with the Devs on the UI. They need to have shortcuts to get to the important menu's like the inventor and such, I highly suggest anyone playing the beta please send in their questions and Concerns to the Square-Enix Support team to try and get some last minute UI changes.

The UI is just too clumpy when having to back and forth from the menu's etc. I've already submitted my suggests to them tho, I suggest everyone else to do the same.

Yea blame the beta tester rofl. There was tons of feedback on the UI and controls, threads went hundreds of pages. All the bitching through alpha and beta are the same exact as they are now. There is no communication from the Devs at all.

Learn shortcuts. Most of them are simple. You open the main menu with a click....if you don't have a controller, use the arrow keys and enter to choose the menu you want. ESC closes the menu you're currently on. 

  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1533

9/04/10 11:02:06 AM#80
Originally posted by jonesing22

so what level guildleves have you done? Probably just the ones at the first aetheryte camp outside the starting city. Yeah those are expected to just give you kill these few squirrels or something. I'm sure the guildleves get more exciting the farther along you go ingame

 

Nope, they don't.  Mobs spawn upon activation, you kill.  The effort put into the game is mostly to make it look pretty and the story arc.

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