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9/06/10 5:27:27 AM#21
Originally posted by sloeber The problem is that they encourage people to hack others accounts too, with keyloggers and phising. While it wont happen to someone who keeps a good security it still happens to many innocent people. So it cleans a little too good. |
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9/06/10 5:29:44 AM#22
This thread made me think of a book I have that I haven't read yet and just started, it's called Play Money http://www.juliandibbell.com/playmoney/ Got it a couple of years ago and due to a major home catastrophe forgot about it (house caught fire). Not to far into it yet but it is very interesting and people who want to understand some of the reasons behind RMT's should give it a read because its not just done by people who have lots of disposable income and/or lazy people. Also check out this site if you think that RMT's are not very wide spread or only are run by "shady" sites, http://www.uotreasures.com/ pretty eye opening to say the least 20 games listed at the top. Again as I said in my previous post I think that due to the fact that it is not cost effective to stamp out the gold farmers and RMT's they will always be around and have not even been legitimized by some games so c'st la vie. Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read. Groucho Marx |
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9/06/10 5:38:45 AM#23
Originally posted by jpnole /sign |
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9/06/10 6:43:33 AM#24
I see bind on pickup as a concept that still has a lot of room to grow as a method of limiting the radius of trading. Bind to character and bind to account are just a starting point. You can have less-absolute forms of limitations: bind to guild, bind to class, bind to level, bind to faction, bind to culture, bind after X owners, bind after X days and so on. ( I have no problem with playing a game where merchants are nerfed - I think in almost all games "trader" is an extremely overpowered class ) |
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9/06/10 6:52:46 AM#25
Originally posted by maplestone No, thanks. I don't see how that would add to the fun at all, and it would not really limit the traders more than BOP and BOE does. I can see some merit to limit the effects of items and the number of items you actually get but if people want to play merchants you should not take that away from them, you just needs to balance it while trying to make the experience more fun. Crafting is an excellent start, buff crafting and nerf drops so people can craft good stuff instead of junk. |
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9/06/10 7:04:19 AM#26
Originally posted by Loke666 yeah i hear ya......thats too bad.......but there seems to be more bad people then good people on the internet these days (and people are.....strangly enough......loving it ) :( |
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9/06/10 7:08:29 AM#27
Originally posted by sloeber there is not but as the saying goes: "One fool can ask more then 10 wise men can answer". Morons and bad guys have a tendency to be noticed a lot more than the nice people. |
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9/06/10 7:33:12 AM#28
Originally posted by Loke666 The point is not to limit trading more than BOP, but to find more intermediate states where you can limit trading to being between friends or within subsets of the population without needing to resort to turning trading off entirely. |
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