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11/02/11 6:03:05 AM#121
I prefer sandbox clearly. I wait anxious for the exit of "arche age" and believe that it will make change many people of opinion |
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VengeSunsoar
Hard Core Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/02/11 9:33:52 AM#122
Originally posted by wormywyrm The presence or absence of quests is not a defining feature in sandboxes. A sandbox can have just as many quests as WoW does. A quest also does not limit your ability to explore. People explored because they wanted to, thats it. Being a sandbox game is not an excuse for content light games, or a reason for developers to not have to make content. Sandbox isn't an excuse to not have questing, boss raids, or events. These are all GAMEPLAY FEATURES THAT KEEP PEOPLE ENGROSSED AND ENTERTAINED! - reposted from another poster Venge You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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11/06/11 2:20:58 AM#123
Anyone interested in Glitch ?
I have been playing this game for couple of days and i'm addicted to it |
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11/06/11 2:31:09 AM#124
Sandbox = old skool Legos Themepark = Modern Legos.
/end of discussion |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
11/06/11 2:37:54 AM#125
Originally posted by DLangley
Why does MMORPG.COM constantly try to reduce , discourage and kill forum corespondency ? -They allready ban people almost randomly ( I was banned for writting WOWTOR , as a joke in one post ) -They redirect every post that even mentions paticular game , or looking for game to its quiet hard to find sub forum (So its really hard to find if you are not specifically looking for discussion on that single game)
While on other side sites like REDDIT , thrive ( I mean make lot of money ) on having one big PUB area for all game discussions , and letting people freedom of speach.
I am really puzzled for quite some time regarding buisness decisions from this site.
- Fresh News, they have not (massivelly does) - Interviews and insider info , they have least (massivelly has most) - Game guides , videos and tips , they have not (TTH and MMH has)
Only thing going for them (and what made them) is the forum. But they are constantly trying to kill it !
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11/06/11 3:00:16 AM#126
this post is old and appeared when there was indeed a whole bunch of threads talking about this topic. Your post has nothing to do with the topic.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9200 hrs on main [mage])> oblivion > LOTR (480 Hunter) > Rift (130 hours mage) > Guild Wars (900hrs elementalist) Vanguard. Now playing Eve/Skyrim/GW1. Waiting for GW2/Archeage. |
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11/06/11 3:15:19 AM#127
Just been looking into glitch - very interesting may give it a try. Actually looks like a great example of an innovative sandbox.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9200 hrs on main [mage])> oblivion > LOTR (480 Hunter) > Rift (130 hours mage) > Guild Wars (900hrs elementalist) Vanguard. Now playing Eve/Skyrim/GW1. Waiting for GW2/Archeage. |
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11/06/11 3:22:59 AM#128
Originally posted by MMO.Maverick QFT right there. QFT |
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11/06/11 3:24:28 AM#129
Originally posted by Dredphyre I didn't realize you did stand up. You coming to the Phoenix area soon? |
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11/06/11 3:53:35 AM#130
I haven't played a well-done sandbox MMO so it's either a) I don't like sandbox games or b) most of them are indie and lack content or are not what people think them to be. I have only enjoyed "themepark" MMOs so I am definitely feeling very sceptical about sandbox MMOs. The latest MMO I am playing is EQ2 and it's great and it's themepark. So all hail themepark MMOs. |
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11/06/11 4:18:36 AM#131
Being 'sceptical' about games is a bit of a weird statement. As you say, you will either enjoy sandbox games or you dont. There are sandboxes out there that people enjoy so its the former. People with open minds and willing to try different things tend to do just that :) edit agree there are not many good mmo sandbox out there, but it is possible, and thats partially what this post is about, many people have not tasted a good mmo sandbox, but if they did, then they would understand why themeparks have become so sterile. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9200 hrs on main [mage])> oblivion > LOTR (480 Hunter) > Rift (130 hours mage) > Guild Wars (900hrs elementalist) Vanguard. Now playing Eve/Skyrim/GW1. Waiting for GW2/Archeage. |
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11/13/11 2:57:20 AM#132
Heres a better analogy:
Sandbox = A big fat box of technic lego, thousands of parts. The fun is using your imagination to design and build your own models. Themepark = Build a hero lego set. You know the one, you can build 3-4 models with lots of specially molded parts. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9200 hrs on main [mage])> oblivion > LOTR (480 Hunter) > Rift (130 hours mage) > Guild Wars (900hrs elementalist) Vanguard. Now playing Eve/Skyrim/GW1. Waiting for GW2/Archeage. |
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11/14/11 3:26:45 PM#133
I am going to go ahead and say, more hardcore RPG gamers enjoy sandboxes. The reason I say this is because sandbox allows you to create your character exactly how you want them. While Themeparks limit you choices greatly. A Sandbox allows you to create your own past, present, and future; while a themepark has it set for you. A Sandbox is for those who are willing to take the extra time. A Themepark is for those who want to achieve a high status more quickly. A Sandbox makes acomplishments feel that much more better, while a themepark, you know while you just gained a skill, 100 others gained the same skill 10 minutes ago, 5 minutes ago, and just now. In about 1 months time, nearly everyone will have the skill. A Sandbox is for those who enjoy an ever changing world. A themepark is for those who only like changes made by the developer.
I for one want a virtual game like in the .hack series, which is a sandbox. IMO, sandboxes are the future of MMORPG's. People think sandboxes mean more realistic, which is actually incorrect. It's just more advanced and more customizable. What you do may actually have an effect in the game. It gives one the sense of importance in the world, while themeparks just can't offer that. |
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ChuckD1985
Novice Member
Joined: 11/13/11
May the force be with you...except you SOE for ruining the most beautiful thing in the world. |
11/14/11 3:41:44 PM#134
To be a real sandbox you have to have true customization. Big expansive worlds help but just to the end that it allows you to customize your gameplay. If I'm crafting swords I want to be able to change the shape...and I want the mats I use to matter. They should have their own level of quality...think SWG. Also I should be able to pick up a weapon and start using it...and I should get better at that weapon. Obviously housing is key...but those houses should be customizable as well. Without it you are just in an apartment in whatever city you decide on...
Again...in the end its all about customization.
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11/14/11 4:09:50 PM#135
Choosing the shape of a sword would be a neat feature to have in crafting. However, it should have it's limits. I mean a broad sword would not a be a broad sword if it was shaped like a long sword lol. I do agree though with the idea. As for getting better as you use a certain weapon, I know a few games that have that feature already. However, the effect of getting better does not happen till you reach the ammount of training you need, and then using ability/skill points to rank it up. Mabinogi has this feature, as well as an alpha called planeshift. Mabinogi also has housing, but there is not much customizations to it. It's more used for a 24/7 store to sell your goods.
With that said, mabinogi is probably the best "almost sandbox" free to play game I have played.
BTW, if anyone wants the mmorpg industry to turn around, the best way to do it would be by actually getting involved. I been trying to get a game into development fr a long time, but no one ever wants to take initiative to even help. If i could get a group together, I think we could make an mmorpg that makes other mmorpgs seem like kids toys. |
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11/16/11 4:40:53 PM#136
Themeparks cost less money, are much..., much easier to make.
Open world (ie: sandbox) requires complete vision before the project starts. U have to have an entire "vision" of the mechanics involved. Themeparks u can wing it. U can make nearly anything up on the spot to fix a technical solution, etc. Nobody in todays age should even remotely be excited about any MMo comming out, unles it is open world. If u are.. then it is out of ignorance, or lack of self control. |
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11/18/11 1:04:02 AM#137
I am a big fan of Sandbox MMOs compared to themepark. I think Sandbox has a lot more room for creative ideas and for new games and since the investment is after low-hanging fruits, then themepark MMOs are easier sell to Angels and VCs. On the other hand, there are plenty of room left for future Sandbox MMOs and creative developers to go after. |
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11/28/11 4:20:10 PM#138
I'm wondering if one could make the distinction between sandboxes and themeparks by necessity of social interaction. One of the reasons I loved UO and really don't like WoW-style games is that it was a truly online game--where interacting with other players was the central part of gameplay. With WoW style games, being in a guild or interacting with other players is totally optional. Next to having the freedom and ability to be creative in sandbox MMOs, trying new things out all the time, I miss the community and player interaction. Themeparks never really hold me because it feels like the MMO is tied to a game where players have the option of being social or anti-social, playing through quests and not talking to anyone--as if it were a hybrid between a single-player game and a game with a large lobby with some multiplayer features tied in. No doubt theme-park style MMOs can be commercially successful because they cater to casual gamers and soccer moms who don't like FFA PVP. But how to make a sandbox MMO that could be commercially successful post-WOW would be another thread. Of course, its only part game-design; more than half the battle is marketing/business strategy. If there are any good MMOs where there is heavy player interaction (rich social environment), please let me know. That is what I'm looking to play right now. Dissapointed with SWTOR as again, there is no need for other players to talk with me at all. |
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11/29/11 11:06:07 AM#139
I have played SWG, WoW, Rift and did the beta test for SWTOR. Besides SWG, all the other games felt identical. Run to the splooge on your map, click the shiny thing, run back. BORING. SWG was my first MMO and I didn't get to really indulge in it like I would want to now, but I remember its openness. I liked that, but being new to online gaming I was a bit overwhelmed and gave up. Knowing what I know now, I wish I could go back and enjoy SWG (before my friend claims they ruined it). Games like EVE seem very intriguing, but when I DLed it I just didn't enjoy how technical it was. Sometimes I wanna just have some mindless fun. Not only that, but I enjoy slashing faces with an axe! One of the most fun RPGs I played (not an MMO) is Mount and Blade. The games fighting mechanics and large battles are amazing. I get really pissed and love just hacking and slashing. I feel like there is actually skill involved rather than just counting combo points and clicking my finisher (yay, I have my cd and he doesn't, i win!). Is there any game out there that is an MMO that plays like Mount and Blade? If there isn't why the heck havent developers tries to make it?
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11/29/11 11:08:33 AM#140
Originally posted by bardlehel
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