| 22 posts found | |
|---|---|
|
Hi, this is Producer/Director Yoshida here.
I understand your concern on the number of concurrent users.
Actually the world merge is currently in plan.
We will first analyze the number of players in the game after the billing service begins.
Based on that analysis, we will be running a simulation where the maximum concurrent access during the peak hours will become somewhere around 1500 to 2000 per World.
* The above number is provisional and not a finalized number.
And with the method on how the world merge will be done, it will not be done in a simple method where World A and World B will merge into a single new World.
In order for EU players to gather on the same server in a certain mass, we are planning to go with the method where the players from a World with a less population can designate the World they wish to transfer to.
With the details such as when and how it will be done, they will be announced once they are confirmed.
(I'm assuming that the next update should become available in mid-January.)
James Ohlen (Bioware Studio Creative Director and LEAD designer) : "One of the problems of other MMOs combat is that often you have scenarios where you have multiple heroes beating on a single enemy.That just isn't very heroic" |
|
|
12/23/11 7:00:19 AM#2
Originally posted by AmbrosiaAmor
Didn't know that Yoshi was a 34 years old female from Miami, Florida... |
|
|
You are so silly. I must of missed putting it in quotes. But yes this was posted on the official forums by one of the moderators after translation in the "Can we have a server merger after fee take place?" thread. James Ohlen (Bioware Studio Creative Director and LEAD designer) : "One of the problems of other MMOs combat is that often you have scenarios where you have multiple heroes beating on a single enemy.That just isn't very heroic" |
|
|
12/23/11 1:07:36 PM#4
Originally posted by Netspook my god that threw me for a loop as well. It'll be nice if 2.0 turns out to be good. they did so many things right with ffxi it's a shame they didn't keep the good stuff and try to improve form there. |
|
|
Ok here is a roll call from a couple of the Japanese forums, mainly from Logsuku and Awabi.
The number in parentheses are the populations from the day before yesterday, while the numbers after the military time given are the populations from yesterday. Note if any of the characters are changed to ?? it is because it didn't get copy/pasted correctly. 23:00 1152 (??1,137) Selbina 23:04 1006 (???982) Gysahl 22:37 890 (???896) Cornelia 22:33 857 (???862) Figaro 22:52 734 (???766) Mysidia 22:51 682 (???686) Lindblum 22:54 624 (???634) Besaid 22:30 601 (???633) Kashuan 22:28 592 (???585) Saronia 22:53 542 (???575) Fabul 22:25 526 (???571) Trabia 22:25 517 (???550) Istory 23:00 478 (???524) Rabanastre 22:18 503 (???511) Palamecia 22:28 482 (???485) Melmond 22:45 373 (???393) Bodhum 22:57 401 (???387) Karnak 23:03 361 (???370) Wutai Note that these numbers during Japanese prime time are actually lower, these are global numbers. If you were to take the numbers by language you would have for example in Mysidia: JP:640?EN:76?FR:19?DE:2 Which adds up to 737 from a different poster around the same time, which is very close to the 734 population given above. They have also posted 2 charts one showing the entire history of FFXIV showing the trend in population while the smaller one shows the current trend in population starting around the end of November. Note that there are some tiny upward spikes most likely due to weekend numbers and/or updates that the game has received in the past 15 months which is no surprise since a good portion of MMOs do give updates to make their games better as time goes on generally, but very rarely if ever shows an influx of returning players to stay for the long term). And yes the charts does show comparison to J-TERA but these were the only charts that I could find. On a slight note from 4gamer.net it seems J-TERA is going to have a pretty big server merge come January 25th. FFXIV Population History Trend:
FFXIV Population Recent Trend:
James Ohlen (Bioware Studio Creative Director and LEAD designer) : "One of the problems of other MMOs combat is that often you have scenarios where you have multiple heroes beating on a single enemy.That just isn't very heroic" |
|
|
Ok here is a roll call for January 4th EST. I went and created a character and logged on the 2 least and the 2 most populated servers. You cannot just log on and do a search. You have to log in the new server, do the tutorial, fight the fight and finally go to the Adventure's Guild and activate the NPC Link pearl before the entire menu opens up to you to do a search. I stamped the times I took the population for each server. The time frame was from 9 p.m. EST to 10:15 p.m. EST. During this period there were 3 servers with 1 Chocobo, 11 servers with 2 Chocobos, and 4 servers with 3 Chocobos. The list is ordered from the least populated (on top of the list) going down the list to the most populated server (on the bottom of the list). James Ohlen (Bioware Studio Creative Director and LEAD designer) : "One of the problems of other MMOs combat is that often you have scenarios where you have multiple heroes beating on a single enemy.That just isn't very heroic" |
|
|
1/06/12 7:34:00 AM#7
These number are low, very low and that is before billing started, I can't wait the to see the numbers. I read on the official forum there are some populations under 300 consistently. I don't know what SE expected honestly, they might as well close the servers till 2.0 with such low pop. |
|
|
Satimasu
Hard Core Member
Joined: 6/24/07
"Impossible is just a word people use to make themselves feel better when they quit." -Vyse |
1/06/12 5:39:55 PM#8
Originally posted by nordya
Why? So they can make no money at all, compared to even one person playing making them more than before?
|
|
Yeah the numbers are quite low but it was expected (more so from the NA/EU population which are lower than these ranging from 350-450 in most servers the week prior to billing). Square Enix was already prepared for this. According to Wada he said: James Ohlen (Bioware Studio Creative Director and LEAD designer) : "One of the problems of other MMOs combat is that often you have scenarios where you have multiple heroes beating on a single enemy.That just isn't very heroic" |
|
|
Ok here is the updated spreadsheet I talked about in my previous post. (Note that you can change between all 4 tabs by changing the last digit to either 0 1 2 3 on the address below) James Ohlen (Bioware Studio Creative Director and LEAD designer) : "One of the problems of other MMOs combat is that often you have scenarios where you have multiple heroes beating on a single enemy.That just isn't very heroic" |
|
|
1/07/12 8:47:00 AM#11
Originally posted by Satimasu no... shut off the game, that means no server fee's and everything related to it, not having to spend time and put people on building crap like storys and content for the crappy 1.0 version of the game. Its probably the best solution right now, that are barely making anything with how little people they have playing right now. |
|
|
Satimasu
Hard Core Member
Joined: 6/24/07
"Impossible is just a word people use to make themselves feel better when they quit." -Vyse |
1/07/12 9:37:33 AM#12
Originally posted by zanfire
Sorry, that doesn't jive with me. I'm playing the game and I'm paying them. We already know if only one person is playing the game, they'll keep the servers up until 2.0. I'll keep playing and paying for XI and XIV thank you very much.
|
|
1/07/12 6:20:02 PM#13
Originally posted by Satimasu
|
|
|
1/08/12 12:20:21 AM#14
Why anyone would want ANY game to shut down just boggles the mind. Let the company be concerned if they make money or not. And let the players who play have their game, no matter how few they may be. Why would you want to ruin it for those people? What possible reason could you have? |
|
|
Robokapp
Advanced Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
1/08/12 1:40:10 AM#15
Originally posted by Everket to consolidate my favorite mmo by removing some of the crap out there and raising the overall quality by doing so?
that's one reason. I can think of more.
another would be "to completely decimate the fanboys who disagreed with me in 2010 out of pure vengeance".
then there's the 'warning to industry".
next we have "because teir players may not know better and are being hurt by lack of exposure to a real mmo".
there's of course the "I love reading about the crazy journey in the closing letter"...
|
|
Satimasu
Hard Core Member
Joined: 6/24/07
"Impossible is just a word people use to make themselves feel better when they quit." -Vyse |
1/08/12 8:56:53 AM#16
Originally posted by Robokapp
So only selfish reasons that effect other people but not you, cool. Just like the people who play XI hate on XIV and think XI is suffering because of XIV. There is no reason for them to shutdown anything if they said they will do their thing and release 2.0 and give 1.0 content. Sounds fine to me. Don't see what the problem is.
|
|
1/08/12 11:27:27 AM#17
Originally posted by Satimasu It doesnt matter, did you even get what i posted? Its only logical that not having to make content for 1.0 = more people and money on 2.0, which means it would get done faster. Leaving up servers that COST THEM MONEY that cant be payed for by the tiny community that pays =/= sense. They are merging for a reason, most servers barely hit 400-500 people in prime time....its embarassing.
its a bussiness, not a charity. |
|
|
1/08/12 4:14:33 PM#18
Originally posted by zanfire Server upkeep costs are negligible. The current trend shows that the game has what, 50k active subscribers (a conservative guess)? That easily pays for the upkeep especially after merges AND the extra vanity content leading up to 2.0. It hasn't been exactly mindblowing but it's a nice gesture and more will come. It's a business, not a charity. That's why the sub fee is in place, to make the service worth THEIR while. If ceasing the service gets them to same point (break-even) then what's the point? You piss off those who play your game to please those that don't. Even suggesting something like that is embarrassingly ignorant. At worst, there is the challenge of logistics. Granted, if they handle this phase well, they should have no trouble when it's only 2.0 they will have to take care of.
|
|
|
Satimasu
Hard Core Member
Joined: 6/24/07
"Impossible is just a word people use to make themselves feel better when they quit." -Vyse |
1/08/12 6:16:47 PM#19
Originally posted by zanfire
So you think that shutting down the servers and putting everyone on 2.0 won't be detrimental to the process? Just like those topics on the official forums that if you just hire more people, it will instantly decrease the dev time by half or something? Too many cooks working on the soup. I guess they could just fire everyone else that isn't working on 1.0 anymore and can't help with 2.0. They already have as many people as they need for 2.0. If they didn't, they would make sure that would happen. You know they are sparing no expensive on this.
I don't know why how many are on the servers matter, and the fact that they're merging. So basically, that will cut their costs right there and then they will have enough people to cover the cost of the server... They're giving us loyal subscribers content and such to play with until 2.0 comes out. I don't see your reasoning to shut down jack for the time being. If it was an actual beta, no problem there, but it's not so there is no point.
This new dev team seems to actually know what they're doing and have these things planned out. Remember all that time when there was pretty much nothing going on for a few months until March? Yeah, that was them laying out all their plans. They would have made that decision then. It's not going to happen, so quit saying it should. It doesn't need to and it shouldn't. Just because you don't enjoy the game and have to harp on every little thing, doesn't mean everyone feels the same, and sees it the way you do. Nor should they.
2.0 isn't going to come any faster. I have no problem giving them my business in the meantime.
|
|
1/10/12 4:00:56 AM#20
I think it's pretty hilarious how some people are twisting the total subs to be lower than they actually are. The information so far shows simultaneous logins during peak times, and that does in no way tell how many active players the game has. Even XI in the best case has around 45k simultaneous logins at time, but it is apparent that the game has at least 200 000 active players, not 45 000. WoW on the other hand has what, 2 million or so simultaneous logins during the highest peak times? Their total sub numbers are much, much higher. With 10k~ simultaneous logins 50k active subs might be an overstatement, but 40k should be close enough. With the current payment fees that translates into 400k+ cash every month. That easily pays for server upkeep, 7th era content, GM salaries and so on. Keeping the service online is the best approach they can take, because it is far more likely that they are making more money out of it than if they shut the service down until 2.0. Meanwhile nobody that doesn't like the game enough to play it isn't affected, and those who like the game were given more than a year's worth of playtime for free.
|
|