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Jita (General)  » The only thing I can't get..please help

5 posts found
  schertzt

Novice Member

Joined: 10/22/10
Posts: 92

 
2/05/12 12:16:38 AM#1

I rolled a Minmatar that would like to focus on pvp/mission running.  (maybe a little bit of Exploration)

I take it that  i'll be using Rifters & Thrashers for PVP, and a Rupture for PVE?  Im completely new to the game, and so far love it, but I just dont get skill points. 

I just got done doing the Military career advancement, and now moved onto the Adv military advancement.  From the loot I got from the first 10 quests, I really have nothing that nice to fit my rifter with, and this is where the SP comes into play.

How would you go about fitting my rifter/destroyer with for these beginner missions, and where would you go next with SP for more missiong/pvp?  It just seems like I can't even train fast enough to get my rifter fitted (oh and my C. depletes in 11 seconds)  =\

 

Thanks you any of your help, right now I need it!

Currently Playing: lotro,BC2 Trying out Vanguard

Looking forward to: GW2, BF3

Retired from: wow, eve, rift, FFXI

  yaminsux

Advanced Member

Joined: 12/23/05
Posts: 485

2/05/12 12:45:05 AM#2

Level 1 missions are easy to deal with, I think all of them dont have scrams. So you can make mistake at this point. Rifters dont make good pve ships but it doesnt mean you cant work with it. But the Breacher OTOH is a minmatar version of the kestrel, a solid choice for PVE because it uses missiles.

Tip: When in doubt train to level 4. As for SP allocation, at this point you'll want to get your fitting skills to at least lvl 4 asap. That means:

-Engineering

-Electronics

-Weapon Upgrades

You can train this altervatively with your weapons system skills or anything, if you like. To help with your capacitor, learn energy management to level 4. For PVE you might want to look at Missiles.

My knowledge might be rusty, but for PVP it's better to learn armor tanking skill to free up your middle slots. To which can be used for tackling (warp scram), capacitor booster, MWD/AB and to certain extend weapon disruption.

The rupture can be used for both pve and pvp. But it shines more on pvp.

Good luck, the minmatar have the most versatile ships (in terms of fitting) but at a potentialy higher SP requirements. You just need to specialized now.

  iatesand

Apprentice Member

Joined: 12/20/06
Posts: 10

2/05/12 1:05:43 AM#3

First and most importantly the EVE forums are a much better location then here for information But as long as I'm replying...

For skills:  The best thing you can do for yourself is work on the Cores, if you did your starter missions then you should have a few million in the bank so work on your Core Basic and Standard Skills as well as Gunnery and defense.  That will keep you training for about 3 months or more for the standard.

For Ships: Despite what people tell you PvP'ing in non faction/T2 ships is just not very plausible. Your best bet for pvp is get your base skills up and find a pvp corp that will help. Faction War is a good choice if you haven't found a player corp. FW people know the ins and out of pvp  and generally are more helpful than most IMO.

For Fittings: You need Eve Fitting Tool to help you see what you can fit and what you can't. the down side to eve is I can give you a great Rifter fit and you can't use it because you don't have the skills to FIT the mods  So you need EFT to show you what you can fit. Then visit the EVE forums and you will find a whole section on ship fits.

Look up the Sisters of EvE epic arc and knock that out, it will give you a couple of million and great faction and just keep plugging away the core skills. Don't be in a rush to jump into a cruiser, Bigger isn't always better and in this game.

Hope that helps in some way

  Kiljaedenas

Hard Core Member

Joined: 7/29/11
Posts: 174

2/06/12 1:23:46 PM#4
Originally posted by iatesand

First and most importantly the EVE forums are a much better location then here for information But as long as I'm replying...

For skills:  The best thing you can do for yourself is work on the Cores, if you did your starter missions then you should have a few million in the bank so work on your Core Basic and Standard Skills as well as Gunnery and defense.  That will keep you training for about 3 months or more for the standard.

For Ships: Despite what people tell you PvP'ing in non faction/T2 ships is just not very plausible. Your best bet for pvp is get your base skills up and find a pvp corp that will help. Faction War is a good choice if you haven't found a player corp. FW people know the ins and out of pvp  and generally are more helpful than most IMO.

For Fittings: You need Eve Fitting Tool to help you see what you can fit and what you can't. the down side to eve is I can give you a great Rifter fit and you can't use it because you don't have the skills to FIT the mods  So you need EFT to show you what you can fit. Then visit the EVE forums and you will find a whole section on ship fits.

Look up the Sisters of EvE epic arc and knock that out, it will give you a couple of million and great faction and just keep plugging away the core skills. Don't be in a rush to jump into a cruiser, Bigger isn't always better and in this game.

Hope that helps in some way

Dude, seriously, black text on a dark background...bad idea.

To the OP: The mention of EFT is a very good one, that is a stand-alone program that lets you mess around with fits so that you can test new ones without spending a single ISK in-game.

Some people have already mentioned some places you can look for info on PvE and PvP, so I won't repeat what they've said. However, I could give you a couple of quick tips:

-In PvE, you have no need of electronic warfare modules of any kind, including ECM and tackling modules. The primary things to focus on here are strong firepower and strong defences.

- For Firepower, since you are Minmatar take a peek in the Marketplace in the Skills section for Gunnery, and read the descriptions of the various skills there. Pick out the ones that will improve your weapons (Projectile for Minmatar), such as Projectile-specific skills or the generic ones for range, firing rate and general damage boost.

-For Defences, the Minmatar have a mixed bag of ships that use both Armor and Shields for defence, but the ones better suited for PvE are the Shield based ones. If you want to do a lot of missioning (which is a good source of income when you first start the game), look into the Shield skills and pick out ones that will help you.

-General skills to consider are the base ones to improve your Powergrid (the skill Engineering) and CPU (the skill Electronics).

There's far too much info I could give you to put it all here, but these at least should start you off PvE-wise.

  kattehus

Advanced Member

Joined: 11/03/07
Posts: 365

"Life is just a test - a test to see if you can survive death." - Myself.

2/07/12 3:48:38 AM#5

A thing not mentioned in this thread so far is EVEMon (link), which is a standalone application which will let you monitor your skills as well as your (ingame) skillqueue. It also allows you to set up (out-of-game) skillqueues, and will let you see what skills unlock etc.

Your capacitor problem might stem from a mixure of low skills and a bad fit, but get your "core" skills up as soon as possible.

Being a minmatar pilot myself, I'll give you a list of skills to train. Others might despute my choice of skills, so use your common sense.
The list below is taken from a starting character point of view; nothing trained but what you start the game with.
Energy Grid Upgrades IV
Energy Management IV +5% cap/level
Energy Systems Operation IV 5% reduction in cap recharge time/level
Shield Management IV +5% shield capacity/level
Shield Operation IV 5% reduction in shield recharge time/level
Shield Upgrades IV
Tactical Shield Manipulation IV
Electronics IV +5% CPU/level
Electronics Upgrades IV
Signature Analysis IV 5% improved targetting speed/level
Targeting IV +1 target/level
Gunnery IV +2% turret rate of fire/level
Motion Prediction IV +5% turret tracking/level
Rapid Firing IV +4% turret rate of fire/level
Sharpshooter IV +5% optimal range/level
Weapon Upgrades IV 5% reduction in turret CPU need/level
Surgical Strike IV +3% turret damage/level
Trajectory Analysis IV +5% falloff range/level
Mechanics IV +5% structure HP/level
Spaceship Command IV +2% ship agility/level
Minmatar Frigate IV
Acceleration Control IV +5% AB/MWD boost/level
Afterburner IV +10% AB duration/level
Evasive Maneuvering IV +5% ship agility/level
Fuel Conservation IV 10% reduction in AB cap needs/level
High Speed Maneuvering IV 5% reduction in MWD cap needs/level
Navigation IV +5% speed/level
Warp Drive Operation IV 10% reduction for warp cap needs/level
Drones V +1 drone/level
Scout Drone Operation V +5000 meter drone control range/level
Minmatar Drone Specialization IV +2% dmg to T2 (minmatar) drones/level
Small Projectile Turret V +5% small turret damage/level
Small Artillery Specialization IV +2% dmg to T2 artillery/level
Small Autocannon Specialization IV +2% dmg to T2 autocannons/level

Total training time: 90 days.

There are other skills you should get as well, such as Salvaging and the misc. Rigging skills.
Go take a look at BattleClinic's loadouts (link), and get a feel of how people fit their ships - then get the skills needed for that.

Also, as said previously in this thread, don't jump the gun on getting into a cruiser. Of course, for PvE you'll want a BS quickly, but you also want to be able to fit it for missions. When that's done, focus on the smaller ships for PvP. When you get a hang of the PvP, you can slowly move up. It's also less of a blow to the wallet when (not if) you lose your ship in PvP.


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