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Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre Other than Graphics?
Seem like gaming in general over the past few years only have taken advances in Graphics. The quality of Games have in general seem to have taken to the back burner. I notice more console games are even releasing with major/tons of bugs. I wonder how this growing trend with the Graphical enhancment of the MMORPG genre, is having this same effect with MMOs, than console games suffer from this generation. but with graphics going up and up, what techanical advances have we seen other than graphics? quality of MMO over the years has gone down, while graphics goes up.
Seems like these more Graphical MMO have taken steps backwards with the more popular approach of using Instanced Zones, as well as Non Seamless worlds, more and more now days.
come on, there has to be some techanical advances in the genre of MMORPG gaming other than graphics!! |
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2/08/12 10:36:48 AM#2
Phasing?
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2/08/12 10:38:14 AM#3
Nope, none. Atleast not anything that anyone uses, even if they could. It is possible to make large seamless worlds where there can be hundreds of players in one spot. And I would much rather the rendering power was used for ALOT of characters or mobs instead of just advanced graphics. Now don't get me wrong i LOVE to play a good looking game, but in all honesty I would be fine with mount and blade quality graphics if I could see hundreds of players fighting over a small castle or something. |
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2/08/12 11:20:14 AM#4
Originally posted by Lille7 Phasing LFD/LFR cross realm grouping access of in-game functon from outside the game (use of mobile phone to access AH, guild chat ...)
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2/08/12 11:40:56 AM#5
Originally posted by nariusseldon Well, I find phasing, and crossrealm automatic groupfinders detrimental to the MMORPG experience, because it reduces the social aspect of the game. So I don't count those, because I don't think they advance the game/genre. And accessing AH, chats and other things from a phone is not really a technical advancement of MMOs, but more a technical advancement of mobile phones and the web. Just my opinion :) |
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2/08/12 1:08:09 PM#6
Originally posted by MMOExposed Most technical advances the players won't hear about as most game communities aren't that interested in tech porn. Spewing the latest buzzwords that come out of NVidia/ATI is an easier sell, so that's why you hear of the graphical advances. It's also easier to show off a graphical enhancement than a technical advancement. Here's a few technical advances for you, though:
Note: The linked examples may not be the 'firsts' of these advances. They serve to give more information on them. The tech advances listed, however, meet the requirement of 'in the past few years since EQ2 came out'.
*DAoC's Team Leads only gathered and relayed feedback. Sandpark: The MMO gamer's way to say "I have no clue what I am talking about." |
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2/08/12 1:52:03 PM#7
Originally posted by Lille7 Your liking it or not(or using it or not) has nothing to do with whether or not it's a technological advancement. Either way, I get the feeling this thread is gonna be yet another one of those "innovation-esque", "use vague language to utter a challenge, then move the goalposts around and tack on additional qualifiers" waste-of-time type threads. |
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2/08/12 1:57:23 PM#8
I disagree with the OP SWTOR clearly got backward toward 2004 standards with graphics.............. |
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2/08/12 1:59:43 PM#9
Pretty much nothing. Hell, even graphics started getting a bit worse, with SWTOR and WoW. I wouldn't call phasing an advancement either because that's pretty much exactly the same as instancing, which has been around for ages. It just has a fancy name now. Cross realm stuff has also been around since about 2004. Only thing I can really think of are the indy MMOs that combined FPS combat with massive open worlds, like Darkfall. Or Darkfall's advanced mob AI. Vanguard also introduced some kind of new concepts, but they were scrapped by the time it released because they couldn't get it working in time.
So, Vanguard, Darkfall, and.. that's about it. The rest has been WoW clones across the board. Thank you publishers for killing the genre. |
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2/08/12 2:01:46 PM#10
Originally posted by MMOExposed What are you even talking about? Graphics have gone DOWN HILL, and have had NO graphical advances in MMORPG's due to WoW-cloning. Seriously, what ARE you talking about :(? |
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2/08/12 2:08:24 PM#11
Originally posted by RobsolfOriginally posted by Lille7 Word.
But for the sake of argument, let's go there. I think 'technical' isn't maybe the right word because it makes me think of hardware advances or network infrastructure, that kinda thing. I'm guessing phasing, cross servers tools, cross platform gaming can be mentioned. I'd include GW's background patching, the servers didn't need to be brought down to implement fixes and patches, which is pretty unique. Hmm, I'd add dynamic PvE content, as seen with Rift - and later on GW2. Also, APB's simply mindnumbing astonishing character editor and creator, where you can upload your own made skins for tattoos and print on clothes (and cars?). Oh, also ingame user content, like STO where you can create your own environments and quest storylines, Foundry or Foundation or something it was called, and APB's option to play your own audio tracks ingame if I'm correct. TSW will allow you to use a browser ingame to solve secrets and puzzles that need you to google stuff. Those are things I can think of right now. |
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2/08/12 2:14:41 PM#12
EQ2 graphics even today are better in my opinion than WoW, SWTor and a few other newer release. As for innovation here is my list: STO - Player operated crew members with pickable skills Episode (TV like) missions Player made Missions Warhammer - Fully level up doing just PvP if so desired Public Quests Multiple PvP scenario instances where you could lvl up Rift - Cool Rifts where you could lvl up without questing SWToR - Side kicks that help out and have personalities Voice over Quests, including class quests that make you the actual hero. PotBS - Port wars for control of the game. Rests after one side wins.
Sure there is much more but that is my short list! |
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2/08/12 2:15:21 PM#13
Originally posted by Garvon3
Originally posted by FadedbombOriginally posted by MMOExposed Looking at GW2, AoC, FFXIV, Aion's character models, LotrO's world design, The Secret World, Arche Age and TERA, I have to ask: what are YOU people talking about, that graphics haven't improved over the years? Christ >.> No offense, but I seriously wonder about the education levels of most of the people visiting these forums sometimes, the logic used and the baffling amount of times that emotion seems to cloud and trump intellect and common sense in debates is really dumbfounding. I had expected better from people who have years upon years experience and knowledge of the MMO genre. |
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2/08/12 2:15:48 PM#14
Originally posted by smh_alot Background patching is something many MMOs can do, depending on the bug and how the server structure was made. Dynamic PvE content has existed since like, 1998. It got standardzed and given a new name in WAR- public quests, but they've existed long before that. Cross server tools aren't exactly new, they just weren't popular because they were antisocial at their core. DAoC had to use cross server tools simply because of flagging population. And phasing is just instancing. A detailed character creator like that is a pretty unique idea, and building your own content has only existed in a small handful of theme park MMOs, though a few sandboxes had something similar. |
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2/08/12 2:18:53 PM#15
Originally posted by smh_alot Most of the games you mentioned aren't out yet, so let's not judge their graphics as the stardard. As for LotRO, aside from its textures, it looks INCREDIBLY dated. The trees and landscapes are all just blurry blobs. LotRO was made on the AC2 engine and it shows. AC2 was cutting edge back in like, 2001, but now it just looks old, and all the pretty colors or high res textures in the world doesn't fix that. Of the games released right now, the only ones I'd say that have gone for amazing graphics are Age of Conan and Vanguard. Others, like Rift, LotRO, WAR, cashed in on the WoW cartoon look. |
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2/08/12 2:21:37 PM#16
Originally posted by buegur But... a lot of those things aren't new. Leveling through PvP? Leveling without quests? Those are ideas that have been there since the dawn of the genre. DAoC had both. Public quests, as I said before, are old as well. Side kick characters are not new, but them having personalities is. PvP scenarios aren't new.
It's starting to look like everyone's definition of new is simply "what wasn't in WoW must be new." |
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Zyllos
Advanced Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
2/08/12 2:23:48 PM#17
The biggest technical advancement to MMOs sense EQ2 is the PQ. MMOs Played: I can no longer list them all in the 500 character limit. |
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Zyllos
Advanced Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
2/08/12 2:24:58 PM#18
Originally posted by Garvon3 What had PQs in it before WAR? MMOs Played: I can no longer list them all in the 500 character limit. |
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2/08/12 2:25:08 PM#19
Originally posted by Garvon3
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2/08/12 2:27:07 PM#20
Originally posted by Zyllos Asheron's Call, though they were called events back then. DAoC and EQ also had overworld raid mobs. |
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