Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,074
Members:1,584,669  Online:0
Guests:0  Posts:4,836,785
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre other than Graphics?

4 Pages 1 2 3 4 » Search
69 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 3347

 
2/08/12 10:32:58 AM#1

Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre Other than Graphics?

 

Seem like gaming in general over the past few years only have taken advances in Graphics. The quality of Games have in general seem to have taken to the back burner.  I notice more console games are even releasing with major/tons of bugs.

I wonder how this growing trend with the Graphical enhancment of the MMORPG genre, is having this same effect with MMOs, than console games suffer from this generation.

but with graphics going up and up, what techanical advances have we seen other than graphics? quality of MMO over the years has gone down, while graphics goes up.

 

Seems like these more Graphical MMO have taken steps backwards with the more popular approach of using Instanced Zones, as well as Non Seamless worlds, more and more now days.

 

come on, there has to be some techanical advances in the genre of MMORPG gaming other than graphics!!

  rendus

Apprentice Member

Joined: 10/14/08
Posts: 125

2/08/12 10:36:48 AM#2

Phasing?

  Lille7

Advanced Member

Joined: 12/08/08
Posts: 284

2/08/12 10:38:14 AM#3

Nope, none.

Atleast not anything that anyone uses, even if they could. It is possible to make large seamless worlds where there can be hundreds of players in one spot. And I would much rather the rendering power was used for ALOT of characters or mobs instead of just advanced graphics. Now don't get me wrong i LOVE to play a good looking game, but in all honesty I would be fine with mount and blade quality graphics if I could see hundreds of players fighting over a small castle or something.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 5310

2/08/12 11:20:14 AM#4
Originally posted by Lille7

Nope, none.

Atleast not anything that anyone uses, even if they could. It is possible to make large seamless worlds where there can be hundreds of players in one spot. And I would much rather the rendering power was used for ALOT of characters or mobs instead of just advanced graphics. Now don't get me wrong i LOVE to play a good looking game, but in all honesty I would be fine with mount and blade quality graphics if I could see hundreds of players fighting over a small castle or something.

Phasing

LFD/LFR cross realm grouping

access of in-game functon from outside the game (use of mobile phone to access AH, guild chat ...)

 

  Lille7

Advanced Member

Joined: 12/08/08
Posts: 284

2/08/12 11:40:56 AM#5
Originally posted by nariusseldon
Originally posted by Lille7

Nope, none.

Atleast not anything that anyone uses, even if they could. It is possible to make large seamless worlds where there can be hundreds of players in one spot. And I would much rather the rendering power was used for ALOT of characters or mobs instead of just advanced graphics. Now don't get me wrong i LOVE to play a good looking game, but in all honesty I would be fine with mount and blade quality graphics if I could see hundreds of players fighting over a small castle or something.

Phasing

LFD/LFR cross realm grouping

access of in-game functon from outside the game (use of mobile phone to access AH, guild chat ...)

 

Well, I find phasing, and crossrealm automatic groupfinders detrimental to the MMORPG experience, because it reduces the social aspect of the game. So I don't count those, because I don't think they advance the game/genre. And accessing AH, chats and other things from a phone is not really a technical advancement of MMOs, but more a technical advancement of mobile phones and the web.

Just my opinion :)

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 4864

2/08/12 1:08:09 PM#6
Originally posted by MMOExposed

Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre Other than Graphics?

 ...

come on, there has to be some techanical advances in the genre of MMORPG gaming other than graphics!!

Most technical advances the players won't hear about as most game communities aren't that interested in tech porn. Spewing the latest buzzwords that come out of NVidia/ATI is an easier sell, so that's why you hear of the graphical advances. It's also easier to show off a graphical enhancement than a technical advancement. 

Here's a few technical advances for you, though:

  • Solid State Drives (link)
  • Time Dilation (link)
  • Function-specfic cluster assignment (link)
  • Social media integration (link)
  •  Official Player Councils to champion player needs/wants(link)*
  • Full-featured 3D mobile clients (link)

 

Note: The linked examples may not be the 'firsts' of these advances. They serve to give more information on them.  The tech advances listed, however, meet the requirement of 'in the past few years since EQ2 came out'.

 

*DAoC's Team Leads only gathered and relayed feedback.

Sandpark: The MMO gamer's way to say "I have no clue what I am talking about."

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3642

Let go of my ears, I know what I'm doing!

2/08/12 1:52:03 PM#7
Originally posted by Lille7

Well, I find phasing, and crossrealm automatic groupfinders detrimental to the MMORPG experience, because it reduces the social aspect of the game. So I don't count those, because I don't think they advance the game/genre. And accessing AH, chats and other things from a phone is not really a technical advancement of MMOs, but more a technical advancement of mobile phones and the web.

Just my opinion :)

Your liking it or not(or using it or not) has nothing to do with whether or not it's a technological advancement.

Either way, I get the feeling this thread is gonna be yet another one of those "innovation-esque", "use vague language to utter a challenge, then move the goalposts around and tack on additional qualifiers" waste-of-time type threads.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3694

2/08/12 1:57:23 PM#8

I disagree with the OP

SWTOR clearly got backward toward 2004 standards with graphics..............

  Garvon3

Apprentice Member

Joined: 3/17/10
Posts: 2478

2/08/12 1:59:43 PM#9

Pretty much nothing. Hell, even graphics started getting a bit worse, with SWTOR and WoW.

I wouldn't call phasing an advancement either because that's pretty much exactly the same as instancing, which has been around for ages. It just has a fancy name now. Cross realm stuff has also been around since about 2004.

Only thing I can really think of are the indy MMOs that combined FPS combat with massive open worlds, like Darkfall. Or Darkfall's advanced mob AI.

Vanguard also introduced some kind of new concepts, but they were scrapped by the time it released because they couldn't get it working in time.

 

So, Vanguard, Darkfall, and.. that's about it. The rest has been WoW clones across the board. Thank you publishers for killing the genre.

  Fadedbomb

Advanced Member

Joined: 5/19/06
Posts: 1418

2/08/12 2:01:46 PM#10
Originally posted by MMOExposed

Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre Other than Graphics?

 

Seem like gaming in general over the past few years only have taken advances in Graphics. The quality of Games have in general seem to have taken to the back burner.  I notice more console games are even releasing with major/tons of bugs.

I wonder how this growing trend with the Graphical enhancment of the MMORPG genre, is having this same effect with MMOs, than console games suffer from this generation.

but with graphics going up and up, what techanical advances have we seen other than graphics? quality of MMO over the years has gone down, while graphics goes up.

 

Seems like these more Graphical MMO have taken steps backwards with the more popular approach of using Instanced Zones, as well as Non Seamless worlds, more and more now days.

 

come on, there has to be some techanical advances in the genre of MMORPG gaming other than graphics!!

What are you even talking about? Graphics have gone DOWN HILL, and have had NO graphical advances in MMORPG's due to WoW-cloning. Seriously, what ARE you talking about :(?

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 676

2/08/12 2:08:24 PM#11
Originally posted by Robsolf
Originally posted by Lille7

Well, I find phasing, and crossrealm automatic groupfinders detrimental to the MMORPG experience, because it reduces the social aspect of the game. So I don't count those, because I don't think they advance the game/genre. And accessing AH, chats and other things from a phone is not really a technical advancement of MMOs, but more a technical advancement of mobile phones and the web.

Just my opinion :)

Your liking it or not(or using it or not) has nothing to do with whether or not it's a technological advancement.

Either way, I get the feeling this thread is gonna be yet another one of those "innovation-esque", "use vague language to utter a challenge, then move the goalposts around and tack on additional qualifiers" waste-of-time type threads.

 

Word.


But for the sake of argument, let's go there. I think 'technical' isn't maybe the right word because it makes me think of hardware advances or network infrastructure, that kinda thing.

I'm guessing phasing, cross servers tools, cross platform gaming can be mentioned. I'd include GW's background patching, the servers didn't need to be brought down to implement fixes and patches, which is pretty unique.

Hmm, I'd add dynamic PvE content, as seen with Rift - and later on GW2.

Also, APB's simply mindnumbing astonishing character editor and creator, where you can upload your own made skins for tattoos and print on clothes (and cars?).

Oh, also ingame user content, like STO where you can create your own environments and quest storylines, Foundry or Foundation or something it was called, and APB's option to play your own audio tracks ingame if I'm correct. TSW will allow you to use a browser ingame to solve secrets and puzzles that need you to google stuff.

Those are things I can think of right now.
  buegur

Apprentice Member

Joined: 5/19/04
Posts: 393

2/08/12 2:14:41 PM#12

EQ2 graphics even today are better in my opinion than WoW, SWTor and a few other newer release.  As for innovation here is my list:

STO - Player operated crew members with pickable skills

           Episode (TV like) missions

           Player made Missions

Warhammer - Fully level up doing just PvP if so desired

                       Public Quests

                      Multiple PvP scenario instances where you could lvl up

Rift - Cool Rifts where you could lvl up without questing

SWToR - Side kicks that help out and have personalities

                Voice over Quests, including class quests that make you the actual hero.

PotBS - Port wars for control of the game.  Rests after one side wins.

 

Sure there is much more but that is my short list!

  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 676

2/08/12 2:15:21 PM#13
Originally posted by Garvon3

Pretty much nothing. Hell, even graphics started getting a bit worse, with SWTOR and WoW.

 

Originally posted by Fadedbomb
Originally posted by MMOExposed

Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre Other than Graphics?

Seem like gaming in general over the past few years only have taken advances in Graphics. The quality of Games have in general seem to have taken to the back burner. I notice more console games are even releasing with major/tons of bugs.

I wonder how this growing trend with the Graphical enhancment of the MMORPG genre, is having this same effect with MMOs, than console games suffer from this generation.

but with graphics going up and up, what techanical advances have we seen other than graphics? quality of MMO over the years has gone down, while graphics goes up.

Seems like these more Graphical MMO have taken steps backwards with the more popular approach of using Instanced Zones, as well as Non Seamless worlds, more and more now days.

come on, there has to be some techanical advances in the genre of MMORPG gaming other than graphics!!

What are you even talking about? Graphics have gone DOWN HILL, and have had NO graphical advances in MMORPG's due to WoW-cloning. Seriously, what ARE you talking about :(?

Looking at GW2, AoC, FFXIV, Aion's character models, LotrO's world design, The Secret World, Arche Age and TERA, I have to ask: what are YOU people talking about, that graphics haven't improved over the years?

Christ >.> No offense, but I seriously wonder about the education levels of most of the people visiting these forums sometimes, the logic used and the baffling amount of times that emotion seems to cloud and trump intellect and common sense in debates is really dumbfounding. I had expected better from people who have years upon years experience and knowledge of the MMO genre.
  Garvon3

Apprentice Member

Joined: 3/17/10
Posts: 2478

2/08/12 2:15:48 PM#14
Originally posted by smh_alot
Originally posted by Robsolf
Originally posted by Lille7

Well, I find phasing, and crossrealm automatic groupfinders detrimental to the MMORPG experience, because it reduces the social aspect of the game. So I don't count those, because I don't think they advance the game/genre. And accessing AH, chats and other things from a phone is not really a technical advancement of MMOs, but more a technical advancement of mobile phones and the web.

Just my opinion :)

Your liking it or not(or using it or not) has nothing to do with whether or not it's a technological advancement.

Either way, I get the feeling this thread is gonna be yet another one of those "innovation-esque", "use vague language to utter a challenge, then move the goalposts around and tack on additional qualifiers" waste-of-time type threads.

 

Word.

 


But for the sake of argument, let's go there. I think 'technical' isn't maybe the right word because it makes me think of hardware advances or network infrastructure, that kinda thing.

 

I'm guessing phasing, cross servers tools, cross platform gaming can be mentioned. I'd include GW's background patching, the servers didn't need to be brought down to implement fixes and patches, which is pretty unique.

 

Hmm, I'd add dynamic PvE content, as seen with Rift - and later on GW2.

 

Also, APB's simply mindnumbing astonishing character editor and creator, where you can upload your own made skins for tattoos and print on clothes (and cars?).

 

Oh, also ingame user content, like STO where you can create your own environments and quest storylines, Foundry or Foundation or something it was called, and APB's option to play your own audio tracks ingame if I'm correct. TSW will allow you to use a browser ingame to solve secrets and puzzles that need you to google stuff.

 

Those are things I can think of right now.

Background patching is something many MMOs can do, depending on the bug and how the server structure was made. Dynamic PvE content has existed since like, 1998. It got standardzed and given a new name in WAR- public quests, but they've existed long before that. Cross server tools aren't exactly new, they just weren't popular because they were antisocial at their core. DAoC had to use cross server tools simply because of flagging population. And phasing is just instancing.

A detailed character creator like that is a pretty unique idea, and building your own content has only existed in a small handful of theme park MMOs, though a few sandboxes had something similar.

  Garvon3

Apprentice Member

Joined: 3/17/10
Posts: 2478

2/08/12 2:18:53 PM#15
Originally posted by smh_alot
Originally posted by Garvon3

Pretty much nothing. Hell, even graphics started getting a bit worse, with SWTOR and WoW.

 

Originally posted by Fadedbomb
Originally posted by MMOExposed

Over the past few years since EQ2 came out, what has been some Major technical advances in the MMORPG genre Other than Graphics?

 

Seem like gaming in general over the past few years only have taken advances in Graphics. The quality of Games have in general seem to have taken to the back burner. I notice more console games are even releasing with major/tons of bugs.

I wonder how this growing trend with the Graphical enhancment of the MMORPG genre, is having this same effect with MMOs, than console games suffer from this generation.

but with graphics going up and up, what techanical advances have we seen other than graphics? quality of MMO over the years has gone down, while graphics goes up.

 

Seems like these more Graphical MMO have taken steps backwards with the more popular approach of using Instanced Zones, as well as Non Seamless worlds, more and more now days.

 

come on, there has to be some techanical advances in the genre of MMORPG gaming other than graphics!!

What are you even talking about? Graphics have gone DOWN HILL, and have had NO graphical advances in MMORPG's due to WoW-cloning. Seriously, what ARE you talking about :(?

 

Looking at GW2, AoC, FFXIV, Aion's character models, LotrO's world design, The Secret World, Arche Age and TERA, I have to ask: what are YOU people talking about, that graphics haven't improved over the years?

Most of the games you mentioned aren't out yet, so let's not judge their graphics as the stardard. As for LotRO, aside from its textures, it looks INCREDIBLY dated. The trees and landscapes are all just blurry blobs. LotRO was made on the AC2 engine and it shows. AC2 was cutting edge back in like, 2001, but now it just looks old, and all the pretty colors or high res textures in the world doesn't fix that. Of the games released right now, the only ones I'd say that have gone for amazing graphics are Age of Conan and Vanguard. Others, like Rift, LotRO, WAR, cashed in on the WoW cartoon look.

  Garvon3

Apprentice Member

Joined: 3/17/10
Posts: 2478

2/08/12 2:21:37 PM#16
Originally posted by buegur

EQ2 graphics even today are better in my opinion than WoW, SWTor and a few other newer release.  As for innovation here is my list:

STO - Player operated crew members with pickable skills

           Episode (TV like) missions

           Player made Missions

Warhammer - Fully level up doing just PvP if so desired

                       Public Quests

                      Multiple PvP scenario instances where you could lvl up

Rift - Cool Rifts where you could lvl up without questing

SWToR - Side kicks that help out and have personalities

                Voice over Quests, including class quests that make you the actual hero.

PotBS - Port wars for control of the game.  Rests after one side wins.

 

Sure there is much more but that is my short list!

But... a lot of those things aren't new. Leveling through PvP? Leveling without quests? Those are ideas that have been there since the dawn of the genre. DAoC had both. Public quests, as I said before, are old as well. Side kick characters are not new, but them having personalities is. PvP scenarios aren't new. 

 

It's starting to look like everyone's definition of new is simply "what wasn't in WoW must be new."

  Zyllos

Advanced Member

Joined: 9/11/05
Posts: 487

"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin

2/08/12 2:23:48 PM#17

The biggest technical advancement to MMOs sense EQ2 is the PQ.

MMOs Played: I can no longer list them all in the 500 character limit.

  Zyllos

Advanced Member

Joined: 9/11/05
Posts: 487

"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin

2/08/12 2:24:58 PM#18
Originally posted by Garvon3

But... a lot of those things aren't new. Leveling through PvP? Leveling without quests? Those are ideas that have been there since the dawn of the genre. DAoC had both. Public quests, as I said before, are old as well. Side kick characters are not new, but them having personalities is. PvP scenarios aren't new. 

It's starting to look like everyone's definition of new is simply "what wasn't in WoW must be new."

What had PQs in it before WAR?

MMOs Played: I can no longer list them all in the 500 character limit.

  fony

Apprentice Member

Joined: 9/14/10
Posts: 799

2/08/12 2:25:08 PM#19
Originally posted by Garvon3
Originally posted by buegur

EQ2 graphics even today are better in my opinion than WoW, SWTor and a few other newer release.  As for innovation here is my list:

STO - Player operated crew members with pickable skills

           Episode (TV like) missions

           Player made Missions

Warhammer - Fully level up doing just PvP if so desired

                       Public Quests

                      Multiple PvP scenario instances where you could lvl up

Rift - Cool Rifts where you could lvl up without questing

SWToR - Side kicks that help out and have personalities

                Voice over Quests, including class quests that make you the actual hero.

PotBS - Port wars for control of the game.  Rests after one side wins.

 

Sure there is much more but that is my short list!

But... a lot of those things aren't new. Leveling through PvP? Leveling without quests? Those are ideas that have been there since the dawn of the genre. DAoC had both. Public quests, as I said before, are old as well. Side kick characters are not new, but them having personalities is. PvP scenarios aren't new. 

 

It's starting to look like everyone's definition of new is simply "what wasn't in WoW must be new."

 

  Garvon3

Apprentice Member

Joined: 3/17/10
Posts: 2478

2/08/12 2:27:07 PM#20
Originally posted by Zyllos
Originally posted by Garvon3

But... a lot of those things aren't new. Leveling through PvP? Leveling without quests? Those are ideas that have been there since the dawn of the genre. DAoC had both. Public quests, as I said before, are old as well. Side kick characters are not new, but them having personalities is. PvP scenarios aren't new. 

It's starting to look like everyone's definition of new is simply "what wasn't in WoW must be new."

What had PQs in it before WAR?

Asheron's Call, though they were called events back then. DAoC and EQ also had overworld raid mobs.

4 Pages 1 2 3 4 » Search