Last week, Arena.net conducted a stress test for Guild Wars 2. The object was, as with all stress tests, to try to break the servers. See what we think about what we saw during this event and then leave us your thoughts in the comments.
Posted on 05/22/2012 by David NorthEven though it sounds rather strange to hear, Humans in Guild Wars 2 are...annoying. Find out why we think so in our latest Guild Wars 2 column and then let us know what you think of Humans in the comments.
Posted on 05/15/2012 by David NorthThe last beta event presented an even better portrait of Guild Wars 2 than in the previous ones. Find out why we think so in our latest Guild Wars 2 column before leaving us your thoughts in the comments.
Posted on 05/08/2012 by David NorthArenaNet set some serious expectations for Guild Wars 2 and we were interested in putting them to the test in the latest beta weekend event. Does the game live up to the hype? Read on for our thoughts!
Posted on 05/03/2012 by Michael BittonThis week has seen a lot of news about both of these keenly anticipated titles with TERA's doors officially swinging open and the first widely attended Guild Wars 2 closed beta event taking place just before. We are in a conundrum. Find out why and then let us know what you think in the comments.
Posted on 05/03/2012 by William MurphyDuring last weekend's closed beta event, we had all hands on deck for game play analysis. In our latest feature, we give some of our thoughts about what we saw, what we experienced and more. Be sure to leave your thoughts in the comments.
Posted on 05/03/2012 by Christina GonzalezWe spent some time doing PvP during the recent Guild Wars 2 beta weekend event and today we're sharing our report on the experience.
Posted on 05/02/2012 by Michael BittonOver the course of this past weekend's first major Guild Wars 2 closed beta event, players were often faced with inexplicable error messages that, of necessity, resulted in BETA RAGE! Read more about what we think of this phenomenon and then weigh in with your own thoughts in the comments.
Posted on 05/01/2012 by David NorthDuring this past weekend's Guild Wars 2 closed beta event, we spent some time learning some of the intricacies of the crafting system. We've got some thoughts to share about GW2 crafting that you won't want to miss. Did you try it? Let us know what you think in the comments.
Posted on 04/30/2012 by Christina GonzalezThis past weekend's first major closed beta event for Guild Wars 2 was a very exciting time for players looking forward to the game from Arena.Net. There is so much to love about GW2 and most of the weekend went without a hitch. Still there -are- things that people are kvetching about. See what we discovered people are talking about in The List today and then add your own thoughts in the comments.
Posted on 04/30/2012 by Suzie FordMost of us here have been around the MMORPG block a few times starting with Ultima Online and continuing through Star Wars: The Old Republic. We have seen it all...or have we? In a new column, we take a look at Guild Wars 2 and what just may be a groundbreaking new MMO. Check it out!
Posted on 02/22/2012 by Garrett FullerArenaNet has pulled back the curtain on PVP in Guild Wars 2 and our own Garrett Fuller has some thoughts on the way the game's going to let players bash each other's heads in.
Posted on 08/17/2011 by Garrett FullerIn this week's column, Managing Editor Bill Murphy takes a look at the recent focus on story-telling in today's upcoming MMOs and whether or not that's a good thing for the industry as a whole.
Posted on 07/21/2011 by William MurphyIn this week's Guild Wars 2 column, David North takes a peek at the combat in one of gaming's most hotly anticipated titles. There a whole lot of different factors that make combat in an MMO either special or forgettable, and David thinks he has a grasp on which is which.
Posted on 07/19/2011 by David NorthMMORPG.com Industry Relations Manager Garrett Fuller takes a look at Guild Wars 2 and the recent ArenaNet announcement that it will be released "when it is ready". While that statement might cause some to weep, wail and gnash their teeth, Garrett is content knowing that the team is focused on releasing a game that is complete, especially one that has the potential to set the MMO development bar for the next decade.
Posted on 11/22/2010 by Garrett FullerArenaNet set some serious expectations for Guild Wars 2 and we were interested in putting them to the test in the latest beta weekend event. Does the game live up to the hype? Read on for our thoughts!
Posted on 05/03/2012 by Michael BittonWe spent some time doing PvP during the recent Guild Wars 2 beta weekend event and today we're sharing our report on the experience.
Posted on 05/02/2012 by Michael BittonWe are in high gear as PAX East 2012 kicks off and we want to give you a heads up on what we're looking forward to checking out during the annual convention.
Posted on 04/05/2012 by William MurphyDuring last weekend's Guild Wars 2 beta event, we took some time to examine the ins and outs of the guild interface to see how well it will facilitate the formation of an awesome guild. See what we discovered in our video preview of the guild interface.
Posted on 03/30/2012 by William MurphyDuring this past weekend's beta event, we had a team with boots on the ground to bring our readers great coverage of Guild Wars 2. In this feature, we take a look at the instanced PvP areas in Guild Wars 2. Read on and then weigh in with your thoughts in the comments.
Posted on 03/26/2012 by Garrett FullerDuring this past weekend's beta event, we had a team with boots on the ground to bring our readers great coverage of Guild Wars 2. In this overview article, we take a look at the traits and skills that players will need to know about in order to make informed decisions. Read on!
Posted on 03/26/2012 by David NorthDuring this past weekend's beta event, we had a team with boots on the ground to bring our readers great coverage of Guild Wars 2. In this video preview, we take a look at the user interface that players will be faced with in Guild Wars 2. Enjoy the video and our pithy commentary.
Posted on 03/26/2012 by William MurphyDuring this past weekend's beta event, we had a team with boots on the ground to bring our readers great coverage of Guild Wars 2. We launch the first salvo of coverage with a general overview of Guild Wars 2. Check it out and then let us know what you think in the comments.
Posted on 03/26/2012 by Suzie FordIn the latest of our Guild Wars 2 profession previews, we take a look at the enigmatic thief. See what we discovered about the thief in the recent limited closed beta event and then let us know what you think in the comments.
Posted on 03/08/2012 by David NorthWe're rounding out our profession previews from Guild Wars 2 this week, and today we have a nice in-depth look at the Warrior. Like to hit things hard with sharp and pointy weapons? This might be the profession for you.
Posted on 03/06/2012 by Garrett FullerOur team took each of the Guild Wars 2 professions for a spin during the recent beta event. In our latest preview, we give our take on the Necromancer. See what you think and then leave us your comments.
Posted on 03/05/2012 by David NorthIn our continuing look at all things Guild Wars 2, we take a look at the Mesmer, one of the professions that players are instantly familiar with due to its presence in the original Guild Wars. Read on!
Posted on 03/02/2012 by William MurphyDuring the Guild Wars 2 press beta a week or so ago, we had the opportunity to check out all of the game's professions. In our latest preview, we check out the Elementalist, that purveyor of fire and ice. See what you think and then leave us a comment or two.
Posted on 03/01/2012 by Garrett FullerDuring the recent beta weekend event, we spent some time with each of the Guild Wars 2 professions. Today we take a look at the Guardian and offer you some of our impressions. Check it out!
Posted on 02/29/2012 by David NorthAfter spending a good number of hours playing the last Guild Wars 2 beta, our editors have some thoughts about each of the game's professions. In today's preview, we take a look at the Engineer. Check it out!
Posted on 02/28/2012 by William MurphyDuring last weekend's limited closed beta preview, our team checked out most of the available races and classes in Guild Wars 2. Today we have a preview of the Ranger, a very versatile class that a lot of players will enjoy. Check it out and then leave us your thoughts in the comments.
Posted on 02/27/2012 by Garrett FullerArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! In this feature, we take a look at the awesomeness that Guild Wars 2 PvP is slated to be. See what you think, then leave us a comment or two!
Posted on 02/20/2012 by Garrett FullerArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! We take a look at the first place that players find themselves in when starting the game and offer our impressions. See what you think and then leave us a comment or two.
Posted on 02/20/2012 by David NorthWhile it was inadvertently leaked earlier this week that the Mesmer was the final class in Guild Wars 2, no other information has been available UNTIL TODAY! We have worked with ArenaNet and NCsoft to bring our readers a few thoughts about the dazzling Mesmer. Check it out and then let us know what you think!
Posted on 12/14/2011 by Suzie FordYesterday, MMORPG.com's Ross McDermott reported on his initial experiences with the Guild Wars 2 PvP feature during last week's Eurogamer Expo. In today's report, Ross takes a look at the PvE side of the game. Check out what Ross has to say about adventuring in Tyria then leave us a few comments when finished.
Posted on 10/11/2011 by Ross McDermottDuring the recently held Eurogamer Expo, MMORPG.com's own Ross McDermott took time out from his EVE Online empire to check it out. He had the opportunity to get his hands on the Guild Wars 2 demo and to take a look at PvP. Check out Ross's thoughts about PvP and Guild Wars 2. Let us know your impressions in the comments.
Posted on 10/10/2011 by Ross McDermottDuring PAX 2011, MMORPG.com Managing Editor Bill Murphy had the opportunity for a hands on experience with Guild Wars 2 which later became the MMORPG.com Best in Show. Bill played the cute but deadly Asura Guardian and has a full report on his experience that you won't want to miss. Keep reading!
Posted on 09/01/2011 by William MurphyArena.Net sponsored a press open house on Thursday and MMORPG.com's Carolyn Koh was lucky enough to score the opportunity to not only visit and tour the studio but to get her hands on the newest demo build of Guild Wars 2. Carolyn's got a comprehensive look at Guild Wars 2 and the progress it's made since the last hands-on demo. Check it out and then add your comments.
Posted on 06/24/2011 by Carolyn KohArena.Net's Guild Wars 2 was one of the most keenly anticipated games for fans to see at last week's PAX East trade show. MMORPG.com Lead Writer Bill Murphy was able to get a hands on look at the game, including character creation. Bill chose to take a look at a Norn Thief and has some terrific impressions to share. Check it out!
Posted on 03/15/2011 by William MurphyAt the recent New York Comic Con, MMORPG.com Community Manager got the chance to experience Guild Wars 2 personally. Not only did Mike get hands on time with the game, but he also got to create his dream character: A Ranger with a Moa as a pet. Find out what Mike's impressions of Guild Wars 2 are and then tell us what you think on our forums.
Posted on 10/21/2010 by Michael BittonMMORPG.com's Carolyn Koh was at this year's Penny Arcade Expo. While there, she spoke with Mike O'Brien and Daniel Dociu about their upcoming MMORPG, Guild Wars 2.
Posted on 09/14/2009 by Carolyn KohMMORPG.com's Bill Murphy chats with ArenaNet's Jon Peters about Traits, Professions, and a few other details in the upcoming Guild Wars 2. We recorded it live on Twitch.tv for MMORPG.com.
Posted on 03/15/2012 by William MurphyLast week, Arena.Net announced the final Guild Wars 2 profession, the Mesmer. We recently had the opportunity to sit down to chat with Guild Wars 2 Systems Designer Jonathan Sharp about all things Mesmer. Check it out and then leave us a comment or two.
Posted on 12/19/2011 by William MurphyOn Friday, Jon Peters updated the Guild Wars 2 blog with a slew of new changes to the game's pet system, the engineer's tool-belt, and gave us some revealing info on the cross-profession combos. We caught up with Jon to ask him a few questions about each.
Posted on 11/05/2011 by William MurphyAt PAX 2011, MMORPG.com Managing Editor Bill Murphy beat a hasty path to Arena.Net's Guild Wars 2 booth for one of his first interviews. He sat down with Colin Johanson and Eric Flannum to chat about Guild Wars 2 and Bill found out a bunch of terrific information. Read on!
Posted on 08/31/2011 by William MurphyDuring last week's Gamescom in Germany, MMORPG.com's John Milburn had the opportunity to sit down and chat with Arena.Net's Colin Johanson about all things Guild Wars 2. It's an entertaining and enlightening interview that is not to be missed. Keep reading for our exclusive Gamescom Interview with Colin Johanson.
Posted on 08/22/2011 by Guest WriterLast week's revelation of the Guild Wars 2 Engineer has been met with a lot of excitement. MMORPG.com Industry Relations Manager had the opportunity to talk with Guild Wars 2 Lead Game Designer Eric Flannum about the Engineer. Eric has a lot to say about the class that goes BOOM! Check it out and then let us know your thoughts about the Engineer.
Posted on 05/26/2011 by Garrett FullerLate last week, ArenaNet announced the latest Guild Wars 2 class: The Guardian. MMORPG.com Industry Relations Manager Garrett Fuller caught up with ArenaNet Game Designer Jon Peters to talk about the Guardian and what the class brings to the game. Check out our exclusive interview and then weigh in with your comments below.
Posted on 01/31/2011 by Garrett FullerAt last weekend's New York Comic Con, MMORPG.com Community Manager Michael Bitton caught up with Guild Wars 2 Lead Content Designer Colin Johanson. Mike and Colin spent time talking about one of the most highly anticipated games coming down the pike in the next year or so. They covered topics such as developers' reaction to fan impressions of the beta shown off this summer, the game's financial model and transmutation stones to be sold in an in-game item shop.
Posted on 10/11/2010 by Michael BittonAt PAX, MMORPG.com’s Garrett Fuller sat down with Jeff Grubb (Lead Content Designer), Colin Johanson (Lead Content Designer), and Leah Rivera (Content Designer) to talk about Guild Wars 2. In the interview, the team touches on the personality system and World vs. World PvP.
Posted on 09/08/2010 by Garrett FullerMMORPG.com's Carolyn Koh recently spoke with Guild Wars 2 Designer and novelist Jeff Grubb recapping what we already know about this highly anticipated MMO and talking a little bit about the novels that will fill in the time between the first and second games.
Posted on 07/27/2010 by Carolyn KohAfter yesterday's reveal of the Guild Wars 2 Dynamic Events system, MMORPG.com's Jon Wood had a few questions for ArenaNet Lead Content Designer Colin Johanson.
Posted on 05/13/2010 by Jon WoodMMORPG.com's Garrett Fuller gets the ArenaNet team to spill the beans on Guild Wars 2's combat system, technology, social activities, and more in this exclusive interview.
Posted on 04/28/2010 by Garrett FullerRecently, MMORPG.com's Garrett Fuller Spoke with some of the developers of Guild Wars 2 about their upcoming game.
Posted on 12/08/2009 by Garrett FullerMMORPG.com brings together some of the top developers in the industry to discuss the next decade of online games and their growing mass market appeal. Game Developers from: Guild Wars 2, Star Wars: The Old Republic, TERA, Age of Conan: Unchained, Planetside 2, Defiance and Reckoning: Kingdoms of Amalur will be on hand to answer your questions and talk directly to fans about their games and the future of the industry.
Posted on 04/08/2012 by William MurphyIn our recent journey into Guild Wars 2, we traveled through three of the major cities. In this video travelogue, we take a look at the Norn city of Hoelbrak.
Posted on 04/04/2012 by David NorthHome of the Charr, the Black Citadel sits in a blackened plain surrounded by destruction. Check out our video tour of the Guild Wars 2 Charr capitol city, The Black Citadel.
Posted on 04/03/2012 by Garrett FullerDuring last weekend's beta event, we took the cook's tour around the Human stronghold of Divinity's Reach. We've got a tasty video tour of the city along with a bit of reaction to what we saw. Check it out!
Posted on 03/29/2012 by William MurphyIn this week's Guild Sores webcomic, David North continues the adventure of his three stalwart guild-mates. After a previously less-than-exciting adventure, it seems our intrepid heroes have something more interesting ahead of them.
Posted on 08/05/2011 by David NorthSometimes the quests we pursue in our MMOs are grand, epic adventures with all manner of dangers and intrigue. And then other times... well, other times we get to be Mr. FedEx. In MMORPG.com's very own webcomic Guild Sores, this week David North takes a look at the less than glorious quests out there.
Posted on 07/15/2011 by Guest WriterThe team working on NCSoft's upcoming MMO Guild Wars 2 have released a new video and Q&A regarding the races in the follow-up to the popular original game.
Posted on 12/04/2009 by Guest WriterArena.Net has thrilled the hearts of techno-junky steampunk wannabes everywhere with the revelation of the seventh Guild Wars 2 profession: The Engineer. MMORPG.com has teamed up with Arena.Net to give our readers the first look at the Engineer, some of the nifty gadgets he or she carries around and a bit of lore behind the profession. Check it out and then let us know your thoughts!
Posted on 05/19/2011 by Guest WriterArena.Net and the Guild Wars 2 team have partnered with MMORPG.com to bring our readers an exclusive look at the Charr. We've got a terrific trailer of the starting area for the Charr, a pair of screens and an article with the rich background history of the feline race. Check it out and then leave a comment or two.
Posted on 04/21/2011 by Guest WriterThe Arena.Net and NCSoft have released a new in-house Q&A with Jeff Grubb, Continuity and Lore Designer, Ree Soesbee, Continuity and Lore Designer, Eric Flannum, Lead Game Designer and Bobby Stein, Writing Team Lead. The brief Q&A features the Norn, the hearty humanoids from the Shiverpeaks. Check it out along with a fly through video of the Norn starting area.
Posted on 02/24/2011 by Guest WriterThis week has seen a lot of news about both of these keenly anticipated titles with TERA's doors officially swinging open and the first widely attended Guild Wars 2 closed beta event taking place just before. We are in a conundrum. Find out why and then let us know what you think in the comments.
Posted on 05/03/2012 by William MurphyDuring last weekend's closed beta event, we had all hands on deck for game play analysis. In our latest feature, we give some of our thoughts about what we saw, what we experienced and more. Be sure to leave your thoughts in the comments.
Posted on 05/03/2012 by Christina GonzalezDuring this past weekend's Guild Wars 2 closed beta event, we spent some time learning some of the intricacies of the crafting system. We've got some thoughts to share about GW2 crafting that you won't want to miss. Did you try it? Let us know what you think in the comments.
Posted on 04/30/2012 by Christina GonzalezAs the first-ever beta weekend nears, we've got a few thoughts to share about what we're anticipating seeing during the Guild Wars 2 event. See what we've got in mind for our time in game and then let us know what you're looking forward to in the Guild Wars 2 beta weekend.
Posted on 04/27/2012 by Christina GonzalezDuring this past weekend's limited press closed beta, we had the chance to check out one of the dungeons players will have the opportunity to play through. Check out what we thought of the Ascalon Catacombs and then leave us your thoughts in the comments.
Posted on 02/21/2012 by David NorthArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! In our first feature, we give a general overview and our thoughts about Guild Wars 2 in a must-read editorial for all. Read on and then let us know what you think in the comments.
Posted on 02/20/2012 by William MurphySome of the biggest and most exciting stories PAX centered around the hotly-anticipated Guild Wars 2. MMORPG.com's Carolyn Koh sat in on a panel discussion with Arena.Net developers to find out more about both dynamic events and guild halls. We've got some terrific nuggets of information to share so keep reading! Leave your thoughts in the comments!
Posted on 09/05/2011 by Carolyn KohMMORPG.com's Carolyn Koh attended a press open house day at ArenaNet earlier this week. One of the perks of that visit was a tour of the offices led by none other than ArenaNet's Founder and President Mike O'Brien. Carolyn's got a great report on what she saw and heard so keep reading!
Posted on 06/24/2011 by Carolyn KohAt the recent PAX East 2011, MMORPG.com played host to a developer panel featuring some of the industry’s best and brightest including Curt Schilling of 38 Studios, Craig Alexander of Turbine, Jeremy Gaffney of Carbine, Scott Hartsman of Trion, Brian Knox of En Masse, James Ohlen of BioWare, and Colin Johanson of ArenaNet. Find out what the discussion revealed in Lead Writer Bill Murphy's last report on this exciting event. Leave us a comment or two when you're finished.
Posted on 03/28/2011 by William MurphyAt the recent PAX East 2011, MMORPG.com played host to a developer panel featuring some of the industry’s best and brightest including Curt Schilling of 38 Studios, Craig Alexander of Turbine, Jeremy Gaffney of Carbine, Scott Hartsman of Trion, Brian Knox of En Masse, James Ohlen of BioWare, and Colin Johanson of ArenaNet. Find out what the discussion revealed in Lead Writer Bill Murphy's report. Leave us a comment or two when you're finished.
Posted on 03/22/2011 by William MurphyArena.Net is a company that loves fan-based conventions and this weekend's PAX East is one of their first stops during this year's convention season. Along with devs will come a playable demo where players can try out the newly announced Thief class and more. MMORPG.com Community Manager Mike Bitton has a few thoughts about what he's expecting to find out. Check it out and then leave a comment or two below.
Posted on 03/07/2011 by Michael BittonDuring last week's GDC, MMORPG.com Industry Relations Manager Garrett Fuller had the opportunity to participate in a Guild Wars 2 panel. The Norn, Thief and a large-scale dynamic event were the focus of the panel. Garrett's got all the important information taken from the panel. Read on and then let us know what you think.
Posted on 03/07/2011 by Garrett FullerAfter a couple of weeks looking back at the year that was, it's time to turn our collective eye to the future for MMO gaming in 2011. In his newest column, Bill Murphy looks at what lies ahead for gamers in 2011. Check out Bill's thoughts and then let us know what you're looking forward to in 2011 in the comments section below.
Posted on 01/21/2011 by William MurphySaturday, October 9th marks an exciting event here at MMORPG.com. Our team has put together a panel series featuring some of today's hottest games. Attendees will hear from developers from Trion Worlds, Arena.Net, Gazillion, Paragon Studios, Sony Online Entertainment and our own staff here at MMORPG.com. Check out the panel details. We'll see you there!
Posted on 10/05/2010 by Garrett FullerAt last week's PAX, MMORPG.com's Bill Murphy had a chance to sit in on the Guild Wars 2 Dynamic Events Panel. Present were several ArenaNet folks including Lead Game Designer Eric Flannum, Lead Writer Jeff Grubb, and Lead Content Designer Colin Johanson. During this panel, the team discussed world changing dynamic events. ArenaNet's goal is to make Tyria a literally living, breathing world that changes with the things players do in it. Check out Bill's thoughts about the panel.
Posted on 09/13/2010 by William MurphyMMORPG.com writer Bill Murphy has some interesting observations about how role-playing, arguably missing from many MMORPGs these days, will actually have a fighting chance of success in Guild Wars 2. ArenaNet is giving players the chance to breathe life into their characters and to meaningfully alter the world around them. Read it and then give us your thoughts.
Posted on 09/06/2010 by William MurphyIn his latest column, MMORPG.com Community Manager Michael Bitton wonders if ArenaNet and Guild Wars 2 lived up to the hype at this year's GamesCom. With the massive amount of information put forth by the development team and the excitement that it has generated, the team has a lot to live up to. Did they Walk the Walk? Find out what Mike thinks and then add your thoughts!
Posted on 08/31/2010 by Michael BittonIn his latest column, MMORPG.com Community Manager Michael Bitton takes a look at Guild Wars 2 and how ArenaNet has decided to take away the 'been there, done that' feeling that many gamers are experiencing in today's MMOs. Find out what Mike thinks is it that Guild Wars 2 devs are bringing to the genre is exciting the worldwide MMO community.
Posted on 08/10/2010 by Michael BittonMMORPG.com's Michael Bitton breaks down Guild Wars 2 Lead Designer Eric Flannum's two-part feature on combat and the newly revealed Elementalist profession.
Posted on 04/28/2010 by Michael BittonA couple of weeks ago, we asked you, our valuable readers, to vote for those games you feel merit being called "Best of" for 2011. We have those results today so keep reading!
Posted on 01/19/2012 by William MurphyIt's that time of year when the staff of MMORPG.com gets together and looks back over the long list of 2011's MMOs in order to hand out our coveted "Best Of..." awards. See what we think were the movers and shakers of 2011. Have different thoughts? Let us know in the comments!
Posted on 12/19/2011 by William MurphyPAX Prime is one of the final US games conventions and we had a team of boots on the ground. At the conclusion of PAX Prime, the team met to talk about their favorite games and compiled a 'best of' list for MMORPG.com. See which games took our top honors in Best of PAX Prime 2011.
Posted on 08/29/2011 by William MurphyThe month of December has come and gone, taking 2010 with it. Some say good riddance, some look back fondly, but no matter how you slice it, that puppy’s behind us and we’re all moving forward to 2011. For the team here at MMORPG.com, we’ve just got one tiny loose thread to tie up before we officially start the new year: We have to announce the winners of the 2010 MMORPG.com Reader’s Choice Awards! Today we present the results of the Most Anticipated MMO.
Posted on 01/03/2011 by Jon WoodIn today's round of voting in the 2010 Reader's Choice awards here at MMORPG.com, we invite you to check out this year's nominees for Favorite MMO Company. These are the good folk who bring us the games we love. We love those who make great games and know how to treat their customers. Check out the list, pick your favorite and let us know why you picked that particular company in comments below.
Posted on 12/08/2010 by Drew WoodAs the end of 2010 quickly approaches, it's time for the annual Reader's Choice awards here at MMORPG.com. Today we are asking for your input as to what game(s) currently in development that you are most looking forward to playing. Check out the nominees and then cast your vote for Most 2010 Awards: Most Anticipated
Posted on 12/02/2010 by Jon WoodEven though it sounds rather strange to hear, Humans in Guild Wars 2 are...annoying. Find out why we think so in our latest Guild Wars 2 column and then let us know what you think of Humans in the comments.
Posted on 05/15/2012 by David NorthThe last beta event presented an even better portrait of Guild Wars 2 than in the previous ones. Find out why we think so in our latest Guild Wars 2 column before leaving us your thoughts in the comments.
Posted on 05/08/2012 by David NorthOver the course of this past weekend's first major Guild Wars 2 closed beta event, players were often faced with inexplicable error messages that, of necessity, resulted in BETA RAGE! Read more about what we think of this phenomenon and then weigh in with your own thoughts in the comments.
Posted on 05/01/2012 by David NorthThis past weekend's first major closed beta event for Guild Wars 2 was a very exciting time for players looking forward to the game from Arena.Net. There is so much to love about GW2 and most of the weekend went without a hitch. Still there -are- things that people are kvetching about. See what we discovered people are talking about in The List today and then add your own thoughts in the comments.
Posted on 04/30/2012 by Suzie FordDuring recent beta events, a troubling lag issue cropped up for testers worried that their systems just might not be up to Guild Wars 2. That has been largely laid to rest. Check out what we discovered in our latest Guild Wars 2 column. Leave us your thoughts in the comments.
Posted on 04/24/2012 by David NorthNow that we are almost two weeks past PAX East, it's time to wrap up our coverage with some thoughts about the things we both saw and heard during the annual convention. Keep reading and then leave us your thoughts in the comments.
Posted on 04/17/2012 by William MurphyWhen something is the second in a series, a sequel, there are certain things that players will look for as improvements over the first. In today's Guild Wars 2 column, we look at some of the bigger improvements that have been made since the original came out. Read on!
Posted on 04/17/2012 by David NorthArena.Net has plans to set the MMO genre on its ear by doing away with the necessity for player groups to mirror the so-called "Holy Trinity" style of game play, to the "old way" as it were. We take a look at that in today's Guild Wars 2 column. Read on and then post your thoughts in the comments.
Posted on 04/10/2012 by David NorthIn our latest Guild Wars 2 column, we take a look at the game from the viewpoint of a long time fan. Our thoughts are based on the recent beta weekend. See what you think before adding your comments.
Posted on 04/03/2012 by David NorthIn The List today, we take a look back at the recent Guild Wars 2 beta weekend and the whole concept that Arena.Net is bringing to the genre with its World vs World system. We've got two full lists of what we think are the best features in WvW and what we perceive might cause some issues. Read on and then leave us your thoughts in the comments.
Posted on 04/02/2012 by Garrett FullerSaving the world is serious business but even that fact doesn't preclude moments of laughter and amusement. In last weekend's beta event, we ferreted out some humorous moments in Guild Wars 2. Read on!
Posted on 03/28/2012 by David NorthDuring this past weekend's beta event, we had a team with boots on the ground to bring our readers great coverage of Guild Wars 2. In The List today, we take a look at five things about Guild Wars 2 that people might overlook or take for granted. Keep reading!
Posted on 03/26/2012 by Suzie FordLast week, Arena.Net announced the details for the collector's edition for Guild Wars 2. The CE contains some really impressive stuff that we take a look at in our latest Guild Wars 2 column. Read on!
Posted on 03/20/2012 by David NorthOne of the most ambitious things that Arena.Net is aiming to do with the Guild Wars 2 release is to bring all features to all players and do it in such a way that the player base is happy. Can they pull it off? In our latest Guild Wars 2 column, we take a look at just that. Keep reading!
Posted on 03/13/2012 by David NorthWhile the first beta weekend is now long behind us, we can't stop thinking about ArenaNet's Guild Wars 2. This week, David North gives us some more thoughts on the "explorable" mode of the Ascalon Catacombs dungeon.
Posted on 03/06/2012 by David NorthIn a genre that seems to have hit a stagnation point lately, there is a lot of potential for new ideas and innovations. Devs are always looking! In The List today, we take a look at five concepts we think will breathe new life into the MMO space over the next decade. Check it out!
Posted on 03/05/2012 by Garrett FullerIn The Free Zone this week, we take a look at the recent purchase of casual games maker Ntreev Soft by powerhouse MMO publisher NCSoft. What are the implications for its current stable of games? Read on to find out!
Posted on 02/28/2012 by Richard AihoshiThe first big Guild Wars 2 beta preview weekend has come and gone. We, however, have been thinking about it almost non-stop. We've got some thoughts to share about what we experienced. Keep reading!
Posted on 02/28/2012 by David NorthIn The List today, we take a look at what we believe are five truly innovative game features from five of the most popular MMOs of today, both released and unreleased. See what you think and then leave us your comments.
Posted on 02/27/2012 by Suzie FordA lot of talk swirls around MMOs and F2P, an endless debate of the merits or demerits of adopting such a system. In today's Guild Wars 2 column, we take a look at Guild Wars 2 and its adopted revenue model and why it is just right. Read on!
Posted on 02/21/2012 by David NorthArenaNet and the Guild Wars 2 team are ready to let loose the hounds as coverage of this past weekend's limited closed beta event goes live! In The List today, we take a look at both the awesome and the not-so-awesome things we discovered about Guild Wars 2. See what you think and then weigh in with your thoughts.
Posted on 02/20/2012 by William MurphyThe MMO world has been rocked with Arena.Net's latest blog post detailing the Guild Wars 2 World vs. World mechanic. We've got some thoughts to share about this epic system and what it means to the game and to the genre as a whole. Read on and then offer your thoughts!
Posted on 02/16/2012 by William MurphyOne of the most controversial words these days in MMOs is "microtransaction". The idea of microtransactions always stirs a lot of emotion. In today's Guild Wars 2 column, we explore the thought of microtransactions in GW2. Read on and let us know what you think in the comments.
Posted on 02/14/2012 by David NorthFor many players, community is essential when looking for an MMO home. In our latest column devoted to Guild Wars 2, we look at ways the community will be involved in Arena.Net's latest. Check it out and then weigh in with what you think in the comments.
Posted on 02/07/2012 by David NorthLast week, Arena.Net announced that the beta for Guild Wars 2 would be coming in the near future. That's got us excited and we've got lots to say about it...if we can calm down long enough to write! Read on and then tell us why you're anticipating the GW2 beta in the comments.
Posted on 01/31/2012 by David NorthOne of the things that MMO players demand any more is a customizable UI. In today's Guild Wars 2 column, we opine about ways that Arena.Net could take on the UI and make it something that players will like from the get go. Check it out and then let us know what you think in the comments.
Posted on 01/24/2012 by David NorthIn many ways, it's sometimes easy to remember that the games we love are actually supposed to have a role-playing component in them. In today's Guild Wars 2 column, we discuss how critical it will be for Arena.Net to nail the RPG in their MMO. See what you think and then discuss the column in the comments.
Posted on 01/17/2012 by David NorthOne of the most interesting things about Guild Wars 2 is how diverse and widespread the races coming with the game are shaping up to be. In today's Guild Wars 2 column, we take a look at that broad diversity. Read on!
Posted on 01/10/2012 by David NorthWhile old news to some, the thought of the Hall of Monuments and its place in the Guild Wars 2 universe intrigues us. See why we think the Hall of Monuments will be simply marvelous and then leave us your thoughts in the comments.
Posted on 01/03/2012 by David NorthIn order to make Guild Wars 2 truly GUILD oriented, we think there are some things that Arena.net must address in order to make that happen. Check out the guild wish list and see if you agree with the things we'd like to see for guilds. Have other thoughts? Let us know in the comments.
Posted on 01/02/2012 by Som PourfarzanehSome of the most frustrating words any gamer hears from developers: "It'll be released when it's finished". While those words may make sense in our heads, our hearts don't always follow suit. In today's Guild Wars 2 column, we look at those annoying words with regard to this most-anticipated title. Check it out and then let us know what you think in the comments.
Posted on 12/27/2011 by David NorthLast week, Arena.Net announced that the Mesmer was the final profession that will ship with the game on release. Today we take a look at the Mesmer and what this master of mind-control brings to the game. Read on!
Posted on 12/20/2011 by David NorthAh, Loot. The great bane and boon of players' existences. It lies there tantalizing us with its promise of l33tness yet it becomes a force for division among those who fought so bravely for it. In today's Guild Wars 2 column, we take a look at ways that the Arena.Net team is working to make sure that we all experience the thrill of "Loot Equality". Read on!
Posted on 12/13/2011 by David NorthGuild Wars 2 fans have been waiting a LONG time to find out what the final profession will be and it doesn't look like that information is coming in the immediate future either. In today's column devoted to GW2, we opine about what that last profession will be or even what it should be. Check it out and then weigh in with your thoughts in the comments.
Posted on 12/06/2011 by David NorthIn his latest Guild Wars 2 column, MMORPG.com's David North discusses the possibilities of the mobile aspect of the Guild Wars 2 Extended Experience.
Posted on 11/22/2011 by David NorthIn his latest column devoted to Guild Wars 2, MMORPG.com's David North wonders if the new game will be able to measure up to the holiday goodness that came with the original Guild Wars. See what sorts of holiday fun David has dreamed up for Guild Wars 2. Do you have a few thoughts? Add them in our comments.
Posted on 11/08/2011 by David NorthMMORPG.com columnist David North discusses the aural experience of Guild Wars 2 in this week's Guild Wars 2 column.
Posted on 10/25/2011 by David NorthIn his latest Guild Wars 2 column, MMORPG.com's David North divines the future for the game and how he believes the developers can keep the game solid for players when it comes to content and patch updates. Check out what David has to say and then let us know how you think the GW2 team can 'keep the game solid' as its future rolls on in the comments.
Posted on 10/11/2011 by David NorthA couple of weeks ago, the Guild Wars 2 team revealed much more information about the tiny guys of the game, the Asura. In today's Guild Wars 2 column, MMORPG.com's David North takes a look at the Asura and how the dev team came to the 'look'. Check out David's thoughts and then add a few of your own in the comments.
Posted on 09/27/2011 by David NorthMost MMO players have spent years looking for the 'right' MMO in which to spend their time. Along the way, the myriad problems with attaining that ideal have been voiced by the gaming community. In today's Guild Wars 2 column, MMORPG.com's David North discusses how Arena.Net is breaking the MMO mold on many fronts, most notably the one where developers actually look at player concerns and listen to the voices of their fan base. Keep reading!
Posted on 09/13/2011 by David NorthLoving our games passionately is a hallmark of MMO players. But the rhetoric aimed at games that haven't made our "personal A List" seems to have ratcheted up lately when it comes to Guild Was 2 and Star Wars: The Old Republic. In today's column, MMORPG.com Managing Editor Bill Murphy looks at the chasm that divides players into Guilds & Stars and wonders how it happened. Keep reading! Lend us your thoughts in the comments.
Posted on 09/08/2011 by William MurphyIt seems that any more, "endgame" is the buzzword whispered by players as they peruse upcoming MMOs...or maybe it's loudly crowed from the rooftops. In his weekly Guild Wars 2 column, MMORPG.com's David North takes a look at the endgame and the amount of content that Guild Wars 2 will feature. Read on!
Posted on 08/30/2011 by David NorthIt's hard to accurately predict what will be popular in the MMO-space these days. Last week, we took a look at a 2009 piece predicting the success of certain MMOs in 2012 that...ain't gonna make it. In The List today, MMORPG.com Managing Editor dons the swami's hat and prognosticates about 2012 and what he believes will be the real success stories of the year. Read on!
Posted on 08/23/2011 by William MurphyIn his latest column devoted to Guild Wars 2, MMORPG.com's David North takes a look at last week's revelations about the Sylvari race. See what David has to say before letting us know what you think in the comments!
Posted on 08/16/2011 by David NorthBack in 2009, our own Jon Wood took a look at the ten games he thought would be dominating the market in 2012. This week, we take a look at Jon's list and find out whether his predictions are on track or a bust.
Posted on 08/15/2011 by William MurphyIn this week's Guild Wars 2 column, resident cartoonist David North takes a look at the process of character creation and personalization in ArenaNet's upcoming blockbuster. See what he has to say and leave a comment or two if you agree or not.
Posted on 08/02/2011 by David NorthMMORPG.com Industry Relations Manager Garrett Fuller takes on The List this week with a few reasons why many of us are waiting on baited breath for the arrival of Guild Wars 2. Among the legion of exciting features that Guild Wars 2 brings to the table is the fact that Everyone Can Heal and this is one aspect that Garrett examines. Read on to see if Garrett picked your reason for craving Guild Wars 2.
Posted on 07/25/2011 by Garrett FullerRecently, Guild Wars 2 developers announced underwater combat and battle in a truly 3D environment. In a new column debuting today on MMORPG.com, David North talks about underwater combat as an example of how Arena.Net uses environments to tell the story, making it less a theme park and more something completely different. Read on!
Posted on 07/05/2011 by Guest WriterIn the MMO-universe, there is an ever-growing library of games that neither fit the traditional MMORPG genre, nor do they fit into the "normal" subscription-based game. In today's column, MMORPG.com Lead Writer Bill Murphy takes a look at today's MMOGs and ponders the expanding number of sub-genres. Let us know what you think in the comments.
Posted on 04/21/2011 by William MurphyAfter a week's break, MMORPG.com Quiz Master Drew Wood has returned with The Quiz. This week, one of the most keenly anticipated games on players' collective radar is showcased for the betterment of your gray matter: Guild Wars 2. See how you do and then report back in the comments.
Posted on 04/20/2011 by Drew WoodIn today's Guild Wars 2 column, MMORPG.com Industry Relations Manager Garrett Fuller speculates a bit about what the final two classes will be. Arena.Net is playing these last two very close to the chest. Check out Garrett's thoughts and then let us know what you think the final two classes in Guild Wars 2 will be.
Posted on 03/28/2011 by Garrett FullerPower, Vitality, Precision and Toughness. These are the attributes that players will have to work with in Guild Wars 2 and it's an impressive sounding list. MMORPG.com Community Manager Mike Bitton has some thoughts about the attribute system as its evolved between Guild Wars and Guild Wars 2. Check it out and then leave a thought or two in the comments.
Posted on 03/21/2011 by Michael BittonPAX East is the first major convention on the East coast with many developers of this year's highly anticipated MMOs making an appearance. In The List today, MMORPG.com Lead Writer Bill Murphy talks about the games high on the staff's list of 'must visits' and what they expect (hope?) to find out. Read on!
Posted on 03/11/2011 by William MurphyIt's now official: The Norn are invading PAX East this year, coming in full force on twenty machines in a brand new demo for Guild Wars 2. MMORPG.com Lead Writer Bill Murphy has a few thoughts on these denizens of the cold country. Check them out and then add a few of your own.
Posted on 02/28/2011 by William MurphyArena.Net and the Guild Wars 2 dev team announced last week that a new demo version of the game would make its appearance at PAX East. In today's Guild Wars 2 column, MMORPG.com Community Manager Mike Bitton speculates about what fans might see in the new demo. Check out Mike's thoughts and then add a few of your own speculations to the mix in the comments.
Posted on 02/21/2011 by Michael BittonWith the turn of the new year, Guild Wars 2 fans began to look for news about the game that most are keenly anticipating. Among smaller news items since then, a hidden nugget of information came to light that caused heart palpitations worldwide: Guild Wars 2 will enter at least a pair of betas during 2011. MMORPG.com Lead Writer Bill Murphy has a few thoughts about that exciting news. Check it out!
Posted on 02/14/2011 by William MurphyIt's with a bittersweet pen that MMORPG.com Community Manager Mike Bitton writes about the Guild Wars 2 class reveal of the Guardian. He had been sure of the Mesmer but admits that Guardians bring a lot to the party and maybe that's not such a bad thing. Check out Mike's thoughts about the Guardian and then add a few of your own in the comments section.
Posted on 01/27/2011 by Michael BittonIn our continuing series of articles dedicated to Guild Wars 2, MMORPG.com's Bill Murphy notices that the last few weeks have not netted fans much in the way of new information as compared to the figurative bombardment of the fall months. Bill further speculates that maybe the dearth of information just may, in fact, be the point. Check out Bill's thoughts on the matter and then add a few of your own in the comments.
Posted on 01/17/2011 by William MurphyIn our continuing look at all things Guild Wars 2, MMORPG.com Industry Relations Manager Garrett Fuller has a few things to say about PvP. While not much is known about PvP in Guild Wars 2, Garrett has pulled together -has- been revealed and offers a few thoughts. Be sure to add your comments below.
Posted on 01/10/2011 by Garrett FullerIn his latest Guild Wars 2 column, MMORPG.com Industry Relations Manager Garrett Fuller reveals himself to be a betting man. His wager with you, our faithful readers, is the likelihood (or not) that Guild Wars 2 will actually see the light of day in 2011. Read Garrett's thoughts on the wager and then give your virtual betting handshake in the comments beneath.
Posted on 01/03/2011 by Garrett FullerIt's that time of year, the time when things wind down for the preceding twelve months, the time of reflection and the time for looking ahead to the coming year. In his latest MMORPG.com column, Bill Murphy prognosticates about 2011. Check out his thoughts and then add a few of your own in the comments section below.
Posted on 12/30/2010 by William MurphyIn his latest column about all things Guild Wars 2, MMORPG.com Community Manager Michael Bitton considers last week's tease from ArenaNet that the fifth profession will be announced in January. Mike has a strong opinion as to what that fifth class will be. See if you agree with his reasoning and then weigh in with your thoughts in the comments section.
Posted on 12/27/2010 by Michael BittonIn the latest Guild Wars 2 column here at MMORPG.com, Bill Murphy takes a look at the elephant in the room: PvP and Guild Wars 2. There is very little known about one of the most popular aspects of the original Guild Wars and how it will be brought into its successor. He's got a few thoughts about Guild Wars 2 and PvP so be sure to take a look. Weigh in with a few of your thoughts below.
Posted on 12/20/2010 by William MurphyIn the latest Guild Wars 2 column here at MMORPG.com, Managing Editor Jon Wood takes a look at originals and sequels. At times, it seems that the first is better and more fulfilling than the second. Jon wonders whether this pattern will continue with Guild Wars and Guild Wars 2. Read Jon's GW2 column and then let us know what you think in the comments below.
Posted on 12/17/2010 by Jon WoodIn his latest Guild Wars 2 column, MMORPG.com Industry Relations Manager Garrett Fuller takes a look at the pacing and combat coming in the game. As Garrett opines, pacing and combat can make or break an MMO. Many have fallen victim to poor deployment of these two features. See what he's got to say about pacing and combat in Guild Wars 2, then weigh in with your own thoughts below.
Posted on 12/06/2010 by Garrett FullerIn his latest Guild Wars 2 column, MMORPG.com Community Manager Michael Bitton reveals his obsessive compulsive side in obtaining the 30/50 rewards in Guild Wars to bring bodacious rewards into Guild Wars 2. He's a man with a plan that you won't want to miss. Be sure to tell us about your plans to hit 30/50 in the Hall of Monuments below.
Posted on 12/02/2010 by Michael BittonIn MMORPG.com's latest Guild Wars 2 column, Managing Editor Jon Wood takes a look at Dynamic Content. Dynamic content, as Jon suggests, is content that should make the game world feel alive, that the actions players participate in make a difference in the way the world looks and feels. Check out Jon's thoughts and then let us know what you think about dynamic content on the forums.
Posted on 11/15/2010 by Jon WoodThe Guild Wars 2 team has promised many amazing things for the game, things that have fans excited in ways they haven't been for a long time. Among these promises is the idea of story. Players will have a "personal story". In his latest Guild Wars 2 column, MMORPG.com's Bill Murphy takes a look at the personal story and offers some insight into what it all means. Check it out and then jump into the discussion on our forum.
Posted on 11/08/2010 by William MurphyIn his latest Guild Wars 2 article, MMORPG.com's Community Manager, Michael Bitton, takes a look at the dungeons in Guild Wars 2. Mike starts the discussion by stating that he didn't really expect the dungeon system to see major changes from GW1 to GW2 but after reading an article in PC Gamer, Mike has been pleasantly surprised to see that dungeons will be receiving love too. See what Mike found out about the Guild Wars 2 dungeon system and let us know what you think.
Posted on 11/01/2010 by Michael BittonIn his latest article about Guild Wars 2, MMORPG.com Industry Relations Manager, Garrett Fuller, talks about the Hall of Monuments. The Hall of Monuments is currently active in Guild Wars and the collection of achievements there will have an impact on a player's experience when Guild Wars 2 launches. Check out Garrett's thoughts about the Hall of Monuments and then let us know yours.
Posted on 10/26/2010 by Garrett FullerAt the recent New York Comic Con, MMORPG.com Industry Relations Manager, Garrett Fuller, had the opportunity to spend some hands on time with the Charr Necromancer. Not only does Garrett have some general thoughts about the Necromancer class, but he's got a lot to say about the Charr Necro as well. Read Garrett's hands-on look and then let us know what you think about the bad-ass Charr Necro!
Posted on 10/18/2010 by Garrett FullerIn his latest MMORPG.com article, columnist Bill Murphy talks about all the awesomeness that is the Guild Wars 2 Necromancer class. Whether it's summoning scary minions or being a terrific support character or being in possession of unique mechanics, the Necromancer looks to be one of the more intriguing character classes in Guild Wars 2. Check out Bill's reasons why HE will be playing a Necro and then tell us what YOU will be playing...and why.
Posted on 10/18/2010 by William MurphyIn his latest Guild Wars 2 column, MMORPG.com Community Manager Michael Bitton takes a look at the recently revealed Item and Loot Systems as detailed on the official Arena.Net blog. Mike is cautiously optimistic about several things but does express a bit of reservation about the item shop hinted at in the blog post by Arena.Net devs. Check out Mike's thoughts and then add your own to our forums.
Posted on 10/11/2010 by Michael BittonIn the latest in a series of articles about the juggernaut that has become Guild Wars 2, MMORPG.com Industry Relations Manager Garrett Fuller takes a look at the potential for Guild Wars 2 to become THE game for the decade spanning 2010-2020. The potential, Garrett says, is there. See if you agree with his assessment of Guild Wars 2 and then join in on the discussion on our forums.
Posted on 10/08/2010 by Garrett FullerIn the latest MMORPG.com column examining Arena.Net's Guild Wars 2, Bill Murphy talks about the envelope-expanding nature of the dynamic quest line. Designed to cater to all type of players, from the casual to the hardcore, dynamic events are building on ideas from the past and taking them in new directions. Check out Bill's thoughts about what Arena.Net is doing with dynamic events and see if you agree with his conclusions. As always, let us know your thoughts on our forums.
Posted on 09/27/2010 by William MurphyAs the MMORPG.com team prepares to descend on the New York Comic Con in a few weeks, Community Manager Michael Bitton writes about how much he's looking forward to getting hands on time with Guild Wars 2. Mike's also got plans to attend the ArenaNet panel and even becoming a panelist himself in the MMORPG.com discussion about "The Future of Online Gaming". Check out Mike's "The Road to Comic-Con" article and then join in on the discussion.
Posted on 09/20/2010 by Michael BittonAs the MMORPG.com team readies itself to head off to PAX, columnist Bill Murphy has a few ideas about what we all should learn from our favorite game developers during the conference. See if you agree with Bill and add any other thoughts you might have on our forums!
Posted on 08/31/2010 by William MurphyMMORPG.com's Garrett Fuller has a sneak peek at the Necromancer class in this latest entry in his Guild Wars 2 column. The necromancer is a force to be reckoned with due to an alarming (and very cool) number of spells and summoning abilities. Find out what Garrett has to say about everybody's favorite undead mastermind in this week's Guild Wars 2 column.
Posted on 08/25/2010 by Garrett FullerIn the third installment of his Guild Wars 2 column, MMORPG.com writer Bill Murphy takes a look at health and healing in Guild Wars 2. Without the need for a dedicated healer, without having to stand around advertising for a healer to run an instance, the game is, according to developers, more fun and the healing wealth is spread among all character archetypes. Read all of Bill's thoughts about health and healing.
Posted on 08/16/2010 by William MurphyThis week we begin our weekly game column on Guild Wars 2. Each week we will look at different aspects of the game and try to analyze how Guild Wars 2 continues to present new ideas into the MMO genre as well as keep players posted on the latest updates and features of the game. So this week we are taking a close look at the Downed Mode Skills that Guild Wars 2 revealed in its healing and death feature.
Posted on 08/03/2010 by Garrett FullerIn this week's Player Perspectives column, MMORPG.com's Jaime Skelton talks about the importance of storytelling in any game. But do MMOs tell the story in a way that leads players to discover things on their own, to feel like they are truly immersed in the story? Find out what Jaime thinks in her compelling article.
Posted on 07/23/2010 by Jaime SkeltonIn this week's The List, MMORPG.com columnist Bill Murphy takes on beta testing and gives five compelling reasons why folks should avoid it like the plague. Agree or disagree, Bill's column is sure to start an excellent conversation.
Posted on 07/20/2010 by William MurphyThis week, MMORPG.com's Jon Wood uses the list to count down five MMO sequels, a rare breed for the genre.
Posted on 09/29/2009 by Jon WoodGuild Wars 2 Game Designer Ben Miller provided us with an overview of the Traits system in Guild Wars 2, and MMMORPG.com's Michael Bitton breaks it down for us.
Posted on 06/09/2010 by Michael BittonMMORPG.com's Michael Bitton breaks down the personal story system details revealed by ArenaNet's Lead Lore and Continuity Designer Ree Soesbee today.
Posted on 05/26/2010 by Michael BittonMMORPG.com's News Manager Michael Bitton summarizes a very interesting developer journal over at the official Guild Wars 2 site detailing the game's dynamic events system.
Posted on 05/12/2010 by Michael BittonAs speculated last week, ArenaNet and NCSoft have officially unveiled the Guardian character class. We've got some brand new screens of the Guardian in action as well as information about special skills, weapons and virtues that this master tactician possesses. Check it out and then leave your impressions in the comments below.
Posted on 01/27/2011 by Guest WriterArenaNet unveiled the third of eight classes for Guild Wars 2 today: the Ranger, and MMORPG.com's Michael Bitton returns to break it all down for you.
Posted on 07/14/2010 by Michael BittonJoining the Elementalist on the roster of Guild Wars 2 classes is the Warrior, and we've got all the juicy details!
Posted on 06/09/2010 by Michael BittonAsellia takes a "stab" at Guild Wars 2, and finds out it's a lot more durable then she thought!
Posted on 05/01/2012 by Asellia