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Gamania Digital Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 2011)  | Pub:Beanfun
Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC | Out of date info? Let us know!

Lucent Heart Review: Footloose or Funless? - Edit

In the latest MMORPG.com review, we take a look at Lucent Heart, considered to be the world's first "dating" MMO. See how Lucent Heart stacks up against others in the MMORPG market. Played Lucent Heart? Let us know your thoughts in the comments.
Final Score

6.3

Pros
 Auto-movement feature
 Entertaining social mini-games
 Great community
Cons
 Downright boring grind
 No player housing
 Uninspired combat

Many stigmas are attached to a person when it becomes known they play MMOs.  One of those stigmas is definitely not that the person in question has a budding social life or a significant other, to the contrary, the (in)famous South Park episode about WoW cemented that “monster in a cave” aesthetic instead.  Lucent Heart doesn’t agree with such ideologies though and being a “dating” MMO it strives to draw people together and help love blossom.  Does this successful Japanese MMO port over to the US well or is it just another peculiar novelty not worth the time to download?

Aesthetics - 5

Lucent Heart isn’t exactly a pretty game.  Not only is the software a bit dated in 2011 but being a free to play game it doesn’t shoot to stun with impressive graphics and crazy visual flare.  The name of the game is letting as many people play it as possible and crazy amounts of post-processing doesn’t accomplish such a goal.  Likewise the visuals are heavily influenced by anime which is largely going to be a hit or miss affair for most players.  The environs aren’t anything to write home about and the UI is rather bland and unalterable for the most part.  One thing that the game excels at though is making extremely memorable and adorable moments occur.  All over the cities there are couples congregating and interacting and groups of people dancing their way to success. In the same vein the little companion pets that are available from the cash shop are absolutely soul-crushingly cute.  Even the burliest of manly men should be able to admit there is something to be said about a pet this charming.


On top of the mundane visuals the audio is rather annoying.  While I didn’t mind the J-pop inspired music for dance offs the ambient noises are all too static and obtrusive while the combat sound effects aren’t visceral or engaging enough to warrant keeping them turned on.  A custom soundtrack is a must during long play sessions.


Isn’t that just the cutest little pet you ever saw in an MMO?

Gameplay – 6.5

If you’ve played an MMO where abilities are put onto action bars then you’ve partaken of Lucent Heart’s combat before.  Besides the standard MMO fair there does exist some interesting ideas like Zodiac armor (which is a temporary buff that grants near invulnerability and regeneration) and daily horoscopes that deem how well one’s character will fair at certain activities.  Combat happens at a rather brisk pace luckily and beyond boss encounters fights remain relatively short and sweet.  While there are multiple classes to choose from the way in which players gain access to them discourages experimentation as one can’t diversify until levels ten and thirty-six respectively.  Were you wondering how the upgraded knight classes played?  Well level two toons to 36 and you’ll know! 


I once had a llama. Then he expired. I loved that llama!

Speaking of levelling the experience bar’s fill rate has an inverse relationship with how much you play the game.  The first 15 odd levels seem to fly by, whereas the next batch starts to crawl, then the forties start to really drag, so on and so forth.  I found myself thanking the gods that there is an automatic locomotion feature built-in to whisk me from quest to quest.   If ever there was a grindfest this may very well be one of them.  The community tends to speculate that the first players to hit the new level cap of 75 (released with the last content patch) will happen somewhere in-between February and March of next year so clearly this progression curve only grows steeper. 

On the other hand little to no grind is to be found within the crafting system.  In order to rank up in a craft one simply must reach a certain level and complete a crafting quest to rank up!  After that a slew of gear is available to craft for that new level and much of the materials are readily available for purchase.  Rare gear recipes will have to be found on mobs and bosses but for the most part the WoWcraftian experience is nowhere to be seen, which is a relief.  Another neat feature is being able to post recipes to the OEM board and have people request your services and pay you for it which is a step in the right direction as far as crafting is concerned.


Leah casually demanded we stop and eat while I fight for my life.

Beyond the basics of combat there isn’t too much to partake of warfare-wise.  There are plenty of dungeons to delve into thanks to the customizable dungeon feature which allows players to pick what environment, enemy types, and loot drops they’ll be working through and a looking for group feature helps to get parties together and rampaging.  PvP is largely an empty void in the game besides the Guild versus Guild battles which, compared to other MMO PvP offerings, is stringent at best and downright disappointing for seasoned PvP players.  Of course players can always get married in-game…as the reception turns into a giant free-for-all brawl!

Innovation – 7

While Lucent Heart may struggle when it comes to the typically steadfast qualities of MMOs it does a good job of appealing to its target audience; the social gamer.  While social gaming is nothing new nowadays it was fresh back when this game launched to critical acclaim in Japan in 2006.  Five years later and the emphasis on finding a partner and having fun hanging out in the hub cities is still a refreshing idea.  Not many MMOs can tout that you’ll have more fun with the “MMO” portion of the “mmorpg” but I bet Lucent Heart could do just that.  Be it the DDR-esque dance battle system, the server-wide trivia quizzes, the weddings, or the general bubbliness of the entire social scene I remain impressed by the social air within the game. 

While the customizable dungeon idea doesn’t quite pan out the way I’d dreamed it would it remains an extremely neat idea that garners a good amount of game time from players. 

Polish – 5.5

There isn’t much to say in regards to how polished the game is.  There isn’t voice work to critique, nor are the graphics of an age that would necessitate any intimate analysis.  In fact due to the aged appearance anything that would seem particularly polished at the time of creation has mostly been lost to the sands of time.  There are some interesting tidbits to be had, such as emotes that spawn objects to interact with (I personally love the cool “spawn bench, sit on bench” emote), but overall the presentation is a relatively mundane affair aside from the occasional lighted dance show.


I guess the bear didn’t appreciate my nonchalant attitude.

The one place that the game really “wows” though is in the dance creation system.  Initially cloying and intimidating the sheer mechanical fortitude of the system astonished me as I delved into its nuances and intricacies.  The developers have done a stellar job in creating a flexible and powerful tool kit for anyone wishing to create a dance for their avatar to boogie to.  Be it the jumbled mixes I idly made or the masterpieces that are hosted on their dance competition website they are all testaments to the games crowning achievement, the dance system.

Longevity – 4

There is plenty of content to be had even if said content isn’t exactly “quality” content.  Much headway can be made into the social aspect of the game without levelling up that much but without constantly levelling players won’t be able to get to the juicy parts of the crafting system or experience the more interesting world boss encounters or dungeons.  As a solo player the grind can be overbearing and there isn’t much in the way of legitimate MMO gameplay to satiate my gaming hunger as it stands.

Even so the most compelling aspects of the game remain the quirky social features.  Those will be the real determining factor in how long Lucent Heart can keep players interested.

Social – 9

As you’ve probably gleaned by now this is the game’s strong point, its magnum opus if you will.  Running around town challenging people to dance competitions and just generally being social is great fun in Lucent Heart.  The Christmas events are also rather hilarious and time-consuming (snowmen were invading the major cities!) and there is plenty to do when it comes to just wasting time in-game.  The people you’ll meet are all extremely nice and helpful and taking on the sleep-inducing quests with a soul mate helps to liven things up a bit.

The written word can only do so much to convey how everything plays out in-game though, and enough can’t be said about a game that not only has an inviting player base, but an pleasurable one as well. 


Yes dance contests can start out in the wilderness. Mobs dance too ya know!

Value -7

A little aside: as players level up they have a gift that they can unpack multiple times to garner items from it.  At one point it gives players a llama on which to ride about the world in both extreme haste and style.  This llama apparently times out after a few days and to mount again players will have to buy another one from the item mall.  Needless to say that was a bit disappointing.

It is entirely possible to not pay a cent for your time in Lucent Heart, true enough.  However a few dollars spent here and there will drastically improve one’s experience with the game.  Be it from the increased movement speed or the cute clothes you can adorn your avatar with the little things make a big difference.  If you’re willing to ante up some cash everything from maximum health to friend list size to crafting space can be temporarily raised. 

Ultimately the value of the content can range from enormous to zilch depending on what you enjoy about the game and how much you spend to enhance that content.

Conclusion

Despite the lacklustre combat system and the incredibly generic grind associated with levelling Lucent Heart yet retains some uniqueness that might just lead to some fun.  If you’re unafraid of a bit of mediocrity and eccentricity and you’re looking for something genuinely different from other MMOs (sans the combat) don’t hesitate to download Lucent Heart and visit the locals.

Who knows, you might just dance the night away.


They’re like boy bands, just with girls. Nerdy…synchronized…skimpily dressed girls.

More Lucent Heart Features:

Lucent Heart - Footloose or Funless? Review added on Monday December 19
Lucent Heart - DDR Never Felt This Good General Article added on Tuesday November 08
Lucent Heart - A Game for Couples General Article added on Wednesday July 27

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Quizzical writes:

A mere 5.5 for polish without mentioning a single bug or even an ill-conceived game decision?  I have no clue whether the game is polished or not, but can't you give some reasoning for the rating?  I don't think the word "polish" as applied to games means what you think it means.

New Post Quote
12/19/11 3:16:20 PM
 
sanman7890 writes:

An ill-conceived game decision would likely fall under gameplay.  While you have a valid point about polish and bugs being connected, implying a major gameplay decision being bungled is mere polish implies that you are the one who doesn't quite understand what the term means.


I.E. Trying to make an innovative combat system but failing horribly falls under innovation or  gameplay, whereas having the ears look more square than round would fall under the polish category.


Also having a five+ year old game not have bugs in the oldest content (the stuff I mostly played) isn't terribly impressive by any stretch of the imagination now is it?





 

New Post Quote
12/19/11 11:15:52 PM
 
gandales writes:

TBH, I think it would be difficult for a reviewer to avoid have some bias against this game. First the animeish style kind of succesor of Luna Online, and second the extreme social/couple mechanics(including the dancing) that are more less the key feature. I can't help to wonder if they are penalized by not going through the mainstream tough characters. 


I considered myself pretty open and I couldn't get into the game since I felt weird with all the social interaction pushing inside, but that's my particular case, the rest of the people I saw look like they were having a lot of fun.


New Post Quote
12/20/11 3:27:50 AM
 
syrusmag3 writes:

This is reallly dumb. A "Dating mmo" Who in the hell wants that... If you are that desprate for a girlfriend or boyfriend maybe you should't be playing mmos.......


New Post Quote
12/20/11 5:38:25 AM
 
Eckobah writes:

I have played this. While the social aspects of the game are great, there are alot of things i do not like.


The game is a grind fest. Lack of quests (mostly at higher levels) makes the game a huge grinding fest. Dailys are boring and the same for five levels. You can do quests for the knight regiment, but you have to sit there and ask for a quest, refuse, ask again for a half hour to an hour to get a good one worth doing. Most times he will offer quests below your level with far too less of a reward or a quest far too hard that can only be done with a group.


Crafting is a joke. You fail 75% of the time and you lose ALL the material. The only way to ensure success is with potions from the item mall. Having to buy a potion for each item you craft. The potion only works for one crafted item. Even if you get to high level crafting the  does not change.


The game focuses alot on couples. Couples have to quest together to get special points in order to get new emotes and eventually get married. While you can have more than one soul mate, it is hard to quest with each of them in order to gain the benifits from the system for each person. Most of the time you wind up focusing on one soul mate and thus spend most of your game time grinding with that person in order to gain the benifits of the social system.


There is far too little in the actual game. Most (but not all) good items, special potions, rewards, mounts, outfits, etc come from the item mall only. Sure you can buy alot of them from players but don't look to be able to afford any of it till you are over level 50 as it will cost you millions.


The monsters and mobs in the game seem the same. You basicly fight the same mobs from lvl 1 to lvl 40, from 40 to 50, etc... there is no diversity in the mobs. Most of them are the same mob just a different name.


The game has a great appeal at frist and the social system is pretty cool. But in the long run after grinding the same quests over and over and over, it becomes a boring hassle.


These are just a few things, though i can name a whole lot more that is wrong with the game, but i don't want to get into a long drawn out article.


New Post Quote
12/20/11 2:28:28 PM
 
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