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Glitch (GL)
Tiny Speck | Official Site
MMORPG | Genre:Fantasy | Status:Beta Testing  (est.rel 2012)  | Pub:Tiny Speck
Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
Desktop Client | System Req: PC Mac | Out of date info? Let us know!

Glitch Review: A Different Game for a Different Crowd - Edit

Glitch is certainly a game, according to MMORPG.com's Carolyn Koh, a game that marches to a different drummer. It's a game that defies 'traditional' MMOs. In our latest review, Carolyn puts Glitch through its paces. See how it measures up and then leave us a comment or two.
Final Score

8.3

Pros
 Deep skills, crafting system
 Free to play
 Solo friendly
Cons
 Can be repetitive
 Few quests
 Hard to recommend subscription

Glitch – a temporary malfunction or irregularity, a hitch, a snag. What imagery could a game with a name like that arouse? Created by the founders of Flicker, Tiny Speck developed Glitch as a web based, 2-D side scrolling game with a little platforming and that’s where it diverges from your regular, eXPected game world. The world you inhabit is created by the imagination of eleven Giants and you actually start your journey among the Neurons of such a brain before exiting into the greater world beyond.

To show you what an extraordinary world you are in, one of your first quests takes you to the Eesti Life Catalog, page 17 where you interact with a dust bunny and swallow a firefly whistle. Why? So you can whistle fireflies into a firefly bottle to do things like light up a Halloween pumpkin.

Aesthetics: 8/10

Let’s start off by remembering that Glitch is a 2-D web based game with all the inherent limitations of Flash graphics, and players are all in the same world.  That said Glitch features hand-drawn artwork that ranges from Japanese Manga style to comic book graphics to some totally whacked out Psychedelic trips. The lands are diverse. From pastoral settings to desserts and in some regions, the streets are so similar, you’d think you’ve passed that way before, if not for the different shrine, street spirit (vendor) and name. Unlock a door, however, and you may enter a space that’s simply put, quite different.


Gameplay: 8/10

In Glitch, you have two stat bars; a mood bar and an energy bar, and the XP meter. Mood is your happiness factor and energy governs every action in game. The higher your mood, the more XP you receive when you perform actions, and almost every action in game gains XP, it may be as little as 1 or 2 but you continue ever forward. Each action also gains you favor with the Giants as they are patrons of your entire life as a “Glitchen.”

Skills, crafting, exploration and achievements is what this game is all about. In a slightly different way.  You squeeze chickens for grain, pet trees and harvest their goods, pet piggies and they invite you to take a nibble off them. They talk to you too, everything. The rocks, the trees, the animals.  Try to milk a butterfly before you massage it and it disses you: “What? No warm-up? No preamble? You just walk up to a butterfly with your clammy hands and try to milk it? You have a lot to learn about charming butterflies."

All basic actions are unlocked and you only have to buy the tool, like a hoe, pick or watering can, but learning the first mining skill for example, shortens the time and increases your chances to harvest a rare. Animal Kinship can raise your abilities to the extent that you get more harvests from an animal and without the preamble of petting or massaging first. Skills range from the aforementioned Animal Kinship to Penpersonship (required for writing notes), from EZ Cooking to Transcendental Radiation – Yes, I CAN make you feel better with the power of my mind.

Travel and exploration is a big part of the game. The first time you explore a street gives you the highest XP boost of any action in game and the world is huge.  At level 25, I’ve still yet to explore many regions of the world. Travel is mostly by foot, and with the interactive map, you can set your destination (even offline). Subway travel costs 50 currents but has to be unlocked by getting your official papers and card carrying achievement which is a quest that’s a hoot in itself, making fun of bureaucratic processes at the government agencies. The NPCs are crocodiles and you can get passed from one guy to another for answering a random question incorrectly, and I mean random: “Which is better? Fireflies or Piggies?”

Achievements range from Amateur Bean Tree Fondler to Jammy Dodger, from Hardcore Carnivore, to Zombie – dying 251 times. No round numbers for Glitch and a quick survey leads me to think that achievements are all prime numbers. Oh and dying? You run out of energy. From being AFK to just not paying attention. You end up in Hell and have to stomp on grapes to get out, whereby you end up with not energy or mood and with either have to eat and drink or wait out for the dawning of a new day when all mood and energy is replenished.

There are also all sorts of little rewards hanging about in game that invite players to do a little platforming action to obtain. Currants (The in-game currency.  Currency – get it?), Mood, XP and even Favor icons are there for the harvesting if players will do a little jumping and climbing.

Quests are rather lacking in Glitch and most are related to the learning of a new skill. Some have to be completed in order to advance and some are level triggered, like the one that takes you on a fantastic journey when you hit level 20 – a journey which I made actually, at level 19 because I had a few hours to play, checked out the maps and decided that the tower in Jetimadh looked like an interesting journey to take. I haven’t completed all the objectives in there, and now that I have the quest, will head on over one evening to get the quest rewards.

Players can expect the unexpected in Glitch. From Rube who approaches you with a trade, to the Smuggler who pops up and asks you to make a run for him, to the Juju Bandit who accost you and try to steal something insignificant from your inventory.

Innovation: 8/10

There is only one game world and in the first month of launch, Glitch limited daily invites to the game so as not to overload the system, and AFK players continue to use energy and if not replenished, get kicked to Hell, leaving a little tombstone behind. Their main innovation is their daring to be different, but what a difference it is. Providing a different and diverse experience, from pranking everyone in the vicinity by scattering sneezing powder until they sneeze out a bean, to discovering hidden rooms and paths.

In another innovative move though, Glitch is not gender specific. Your character has a blob for a body and a blob for a head. Except for the name, the gender identifying traits of your character can be changed hourly if you like. Give it fangs, pop-eyes, a bald head and a barrel for clothing and you’re gender neutral. A fancy hair up-do, rose-bud lips and sweetly lashed eyes and a dress, and you’re female.

There’s also the cubical boxes that when opened, yield little cube animals that can be used to race against other players and music blocks that play music. These are obtained through random drops although squeezing chickens seem to yield a good many of them.

Glitch is also a sandbox game and player actions will affect the world they are in. Trees can be poisoned (they cry for help) and a different tree grown in its place. Piggies can be captured and auctioned off or transferred to another street. If players can manage to, they can overpopulate a street with animals and they will die off just as quickly.

Polish: 9/10

Although there were glitches (pun intended) and bugs reported at launch, I was lucky enough not to have encountered any of them. Tiny Speck keeps its player base informed through blog posts. It’s a web based, 2-D game, played through your flash capable browser and through the various web pages which are well designed with minimal clutter. A Facebook connection helps you find your friends who are also playing the game.

Longevity: 7/10

With something for everyone, especially those who like to call themselves non-gamers, Glitch will continue to draw in the curious. Although not designed as a kid’s game, the fascinatingly curious, off-center world tends to draw them in and the non-violent nature of the game makes parents feel better about their kids playing them. Whether they remain in the long term is another matter altogether, but this segues nicely into the social aspect of the game.

Social: 8/10

Global chat and hanging out at specific locations including party locations is the thing to do in Glitch. Then, everything you do with another player yields rewards. Help someone harvest a resource node and although the node gets depleted faster, you get more resources from it. Some quests send you to help someone – anyone – complete an action. Players give each other random things for achievements and one of the fun things done this Halloween was placing candy outside houses as well as distributing candy to strangers. There are chat groups and housing associations for players to join, and of course everything you do with other players – giving them a hug with an Emotional Bear, bestowing a Random Kindness, all yield some reward. Be it XP, currants, mood or all three.

There isn’t any combat in Glitch, but you can find mini-game ticket dispensers around that you compete against other Glitchen. Hang out in a populated area and you’ll soon see someone asking others to play a game or you might run across an interactive beacon for other players to click on to play.

Value: 10/10

The game is Free to Play and there is no real reason to pay for this game if you are satisfied with the limited free character customization and clothing choices. In fact, many players pay for a subscription simply to thank Tiny Speck for the game. That is not to say that subscriptions do not have value. They provide credits to spend on clothing, teleportation tokens and the ability to vote on Glitch referendums, which are polls which determine which features and new content should get priority. Players who enjoy changing their character’s looks can also buy extra credits through the customization page.

I dabbled in this game during beta but really started playing it when it launched. Glitch is a great game for the explorers, the crafters and the casual player as well. Those who delight in the fantastic and discovery will likely enjoy this game. Animals can be renamed at will and discovering a street full of chicken Agent Smiths and a single Piggy named Neo was a delight.

I’m a crafting and economic player and love playing the auction game, checking the auction page on the web during a coffee break to put up an auction or purchase a resource I’d rather not spend the time harvesting buying low and selling high. You see, I might eventually want to buy a larger house. Not that I’m dissatisfied with my current place which cost me 7,500 currants but I’ve got stuff all over the floor as there’s not enough storage space and the biggest, grandest mansions cost 40,000 currants on up. I admit, I’m hooked. 

Overall, an outstanding and solid 8.3 for Glitch. An MMO that marches to a different drummer.

More Glitch Features:

Glitch - A Different Game for a Different Crowd Review added on Thursday November 03
Glitch - First Impressions Overview with Ripper X Media added on Wednesday October 26
Bill Murphy - The Game Hopper: GLITCH Column added on Thursday October 13

More Features:

Diablo 3 - Review-in-Progress Part Two General Article added on Friday May 25
 
 
Nephaerius writes:

I've been playing for 1-2 months, haven't spent a dime,  have almost every single skill in the game, and there's really nothing I've been unable to access except some cosmetic options.  Is this going to be a go to MMO for a lot of people?  Probably not.  But, for a browser game it's extremely original  and a decent amount of time can be sunk into it.

I have a couple invites still if anyone  needs one you can PM me.

New Post Quote
11/03/11 8:34:49 AM
 
Luxumaru writes:
Nice write-up, thanks for introducing me to this game it sounds amazing!
New Post Quote
11/03/11 8:41:41 AM
 
Renko writes:

A very fun game which other Devs should be taking notes from. This is the type of game where you intend to spend a few spare minutes playing and are still there several hours later.


New Post Quote
11/03/11 8:45:31 AM
 
channel84 writes:

The community is the strong point of the game. End game consist of world building. 


New Post Quote
11/03/11 10:27:54 AM
 
Vhaln writes:

Only part of this I'm going to take issue with is the Longevity.  The game goes along ok for a while, until around the time when you get a big house.  It's one of the only tangible goals in the game, and suddenly.. it's like now what?   Only takes a few days, maybe a week.  Lot of players lose interest and realize there really isn't all the much to do, or work towards, at that point.  

 

I feel they need to add more content in the form of taking all the resources you can collect and adding all sorts of items that can be created with them.  Maybe they should have put less clothing in the item shop, and added a tailoring skill, for example.  Add player-crafted furnishings and decor for the house, and maybe some little animations to go with it.  Maybe housing itself could be something players build, instead of just buy.  Things like that.

 

Also, might be nice if players had reasons to go into eachother's neighborhoods, like if instead of an auction house, players could sell items from a stall in front of their houses.  That's if players could actually make things others would want.  As it stands, I'm not sure who even buys anything on the market, since its almost all so easy to get on your own.

 

New Post Quote
11/03/11 12:20:26 PM
 
rtbbvr writes:

The dev team is working on longevity constantly. They have World Building for the high end grafter gatherers, and are planning on adding more types of 'end game' building crafting and collecting options for the ones who have way to much money. Dev notes point towards a new skill branch that has insanely large skill and crafting prerequisites.


New Post Quote
11/03/11 12:58:20 PM
 
MMOtoGO writes:

I think the greatness of Glitch goes beyond the game itself...it's what it stands for.  A browser game with great social functionality and a depth I haven't seen in many 3d mmo's.  Great write up, and I'm having a blast in this game.


New Post Quote
11/03/11 1:41:37 PM
 
syrusmag3 writes:

This is a great fun game to play. I usually play it when i just get bored of my current games


New Post Quote
11/03/11 2:32:34 PM
 
Istafein writes:

Getting hopelessly addicted to this game caught me totally off-guard. It's just so different from what I'm used to.


And as others have said, the community is amazing. I can honestly say the friendliest people that I, personally, have met online, I met on this game!


New Post Quote
11/03/11 2:55:53 PM
 
ZoeMcCloskey writes:

wow, if I get the time soon I will be trying this out for sure


New Post Quote
11/03/11 3:19:14 PM
 
eluldor writes:

Sounds interesting, just started playing :)

New Post Quote
11/03/11 4:06:03 PM
 
GTwander writes:

I just started playing about 5 hours ago, and while I absolutely love the art style and charm (reminds me of Earthbound, for some reason), I wonder what would keep a player coming back?




There's not much to do besides wandering around and fulfilling the random quest objectives that spring up, and thank God for that, the game would be completely pointless without it. All the skills are timer-based, ala Eve, so I don't see a point in working towards a certain skill - like cooking to get better at it - it doesn't work that way, so no point in really stockpiling to grind on. The inventory is handled well, but leveling is a bit pointless, and you'd be better off just doing a tour of the game world for the massive explorer xp boosts.




Otherwise, some amazing situations so far, but all of them have been one-time deals. Love the Yellow Submarine references.





 

New Post Quote
11/03/11 8:01:57 PM
 
blezedlex writes:

Looks like a cool game, I wanna test this and see if it really is that good.


New Post Quote
11/03/11 8:29:29 PM
 
MMOtoGO writes:
Originally posted by GTwander

I just started playing about 5 hours ago, and while I absolutely love the art style and charm (reminds me of Earthbound, for some reason), I wonder what would keep a player coming back?

 

Keep coming back?...you never have to leave! Anyone with an iOS device can keep track of auctions, friend's achievements and skill training from anywhere.  Anybody with a basic internet connection at work can buy from the auction house.  It's a frickin' nightmare for people who can't resist getting addicted to this kind of thing.

Edit: not to mention the active community on the game forums and frequent contact from the devs.

New Post Quote
11/03/11 11:41:31 PM
 
Vhaln writes:
Originally posted by MMOtoGO
Originally posted by GTwander

I just started playing about 5 hours ago, and while I absolutely love the art style and charm (reminds me of Earthbound, for some reason), I wonder what would keep a player coming back?

 

Keep coming back?...you never have to leave! Anyone with an iOS device can keep track of auctions, friend's achievements and skill training from anywhere.  Anybody with a basic internet connection at work can buy from the auction house.  It's a frickin' nightmare for people who can't resist getting addicted to this kind of thing.

Edit: not to mention the active community on the game forums and frequent contact from the devs.

 

I think it'd be really successful on the iPad, but I'm not sure how you can suggest that using the Glitch app qualifies as playing the game, or being in the gameworld.. or much of anything that could keep someone busy for more than a few seconds?

 

New Post Quote
11/04/11 5:16:40 AM
 
yegnats writes:

I think this game has a lot of potential for creative players, if they'll add the ability to design clothing, and create blueprints for new tools and machines, even buildings, of course, with the approval of the dev team, which may need to get bigger. I don't know if this would be a subscriber only feature, but I could see it where players are rewarded for creating something good and get a cut of the credits that it's sold for, perhaps even they could redeem their credits back for real cash, even more people would play this game and stick with it if they could actually make a bit of change on the side.





 

New Post Quote
11/04/11 9:09:38 AM
 
Moogiefluff writes:

If they took the best thing about Whirled (player-created content) and added it into Glitch, Whirled would finally be sent to its long-awaiting grave.


New Post Quote
11/06/11 11:25:56 PM
 
ariwins writes:

Part of the fun of the game is doing whatever you want to do. I've had days where I liteally spent hours on the auction, buying stuff and cooking it to donate/sell. I've had other days which I spent just running around the world gathering items. Other days, I just want to be social. Go around interacting with other people, or joining any of the "groups" that are formed. Groups can be public or invite only, and are basically just like minded people, coming together for whatever reason. One of the groups I'm a part of is the Cubimal Racing League. While not supported "officially", we've formed teams and are working out a way to run Seasons of racing cubimals, which are really just a fun vanity item. :)


Some of the things the dev's have been working on are Group rooms. Basically, think a guild hall, except you can be a part of as many groups as possible. I can only imagine the fun we're going to have making a racing room for the Cubimal Racing League. Again, these can be private groups, so you can limit involvment if that's your desire. I'm thinking of starting a Glitch Comedy Club when this goes live.


They've also been working on house customizations. So you'll be able to moneysink into improving the functionality and look of your home.


The thing that I love most about the game, though, is just going to the forums to see what changes have been made. At least a few times a week, something is pushed out to make the game better, and they keep us updated through a few different channels (changelog, twitter, etc.)


While I totally plan on getting lost in Skyrim in a few days, I'm glad I found this game and was able to sink my teeth into it. I know I'll be coming back for a long time.Feel free to add me to contacts in game. I'm close to my 111 friends achievment. Also send me an IM if you have any questions. There's an achievment for that too. ;)


I Look forward to seeing you in the world of Ur!


In-Game Name: XD


 


 


New Post Quote
11/08/11 2:59:34 AM
 
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